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Generate irradiance and diffuse maps from an environment map #18

@natevm

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@natevm

Currently, irradiance and diffuse maps need to be generated in IBL baker, then exported as a .dds, then opened in PVRTexTool and converted to a .ktx file. That's a big hastle. It would be very helpful to be able to load any environment, and compute the irradiance and diffuse maps using a compute shader.

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