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Description
What steps will reproduce the problem?
1. Run Phaser Game on mobile Device
2. game.physics.box2d.mouseDragStart(game.input.activePointer);
What is the expected output? What do you see instead?
I want to drag with the touch in the mobile
What version of the product are you using? On what operating system?
Phaser Box2D Plugin
Please provide any additional information below.
Original issue reported on code.google.com by jdnichol...@gmail.com on 19 Aug 2015 at 4:57
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