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Description
It seems I'm getting a CTD in certain situations when hovering the NAM 3x1 DTR to STR puzzle piece over Simmer2's RRW Spurs and Siding Vol1.
I first replicated the problem on an existing, part-built city tile, and I've since managed it on a brand new one as well. Not sure if it's something I've done wrong or maybe an exception to the rule? It seems to happen when the end of puzzle piece connects to the end of the siding lot.
The exception report and minidump are attached if anyone fancies taking a look. I've also recorded that specific CTD in the Youtube video below. It shows me testing other TE lots and different puzzle pieces. The fix takes care of those just fine. But connecting the end of the 3x1 DTR to STR puzzle piece to the siding lot causes the CTD. The very end of the video is the CTD - the video capture feature in the Win10 Xbox game bar doesn't record desktop so ends as soon as the application does.
I'm not too bothered about the problem - seems like a pretty rare exception and the fix has already made things massively easier for me, so I'm not complaining! But if others are troubleshooting or working on a further improvement down the line, then hopefully this helps.
Minidump and exception report show another null pointer dereference (ECX = 0x00000008). These are the sidings used for testing: https://community.simtropolis.com/files/file/33004-simmer2s-rrw-spurs-and-siding-vol1/