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Related: #4
Another variant of the TE lot crash was reported recently. It's the same flavor of unchecked null pointer dereferences that the TE lot patch tries to fix already. I could probably work around it by adding another null pointer check, but that could let some other obscure crashes like this slip through.
The holy grail would be to figure out what game class is actually causing the crashes, and if these crashes have a common cause. Then we could fix this issue upstream instead of patching a bunch of downstream functions.
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