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diff --git a/en/quickstart/openvela_ubuntu_quick_start.md b/en/quickstart/openvela_ubuntu_quick_start.md
index dc5bb839..28d09e62 100644
--- a/en/quickstart/openvela_ubuntu_quick_start.md
+++ b/en/quickstart/openvela_ubuntu_quick_start.md
@@ -136,91 +136,49 @@ After installation, you can run `repo --version` to verify it.
> - The initial sync can be time-consuming, depending on your network connection and disk performance.
> - If the sync is interrupted due to network issues, you can run `repo sync` again to resume.
-## Step 3: Build the Source Code
+## Step 3: Compile Source Code
-After downloading the source code, perform the following compilation steps in the openvela root directory.
+After downloading the source code, execute the following compilation steps in the openvela root directory.
-### 1. Set Environment Variables
+### 1. (Optional) Custom Kernel Configuration
-Run the following command to add the paths of the prebuilt toolchains to the environment variables for the current terminal session.
+You can use the `menuconfig` command to open a graphical interface to adjust the NuttX kernel and component configurations.
```Bash
-uname_s=$(uname -s | tr '[A-Z]' '[a-z]')
-uname_m=$(uname -m)
-export PATH=$PWD/prebuilts/build-tools/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/cmake/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/python/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/gcc/${uname_s}-${uname_m}/aarch64-none-elf/bin:$PATH
-export PATH=$PWD/prebuilts/gcc/${uname_s}-${uname_m}/arm-none-eabi/bin:$PATH
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/cxxfilt
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/kconfiglib:$PYTHONPATH
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/pyelftools:$PYTHONPATH
+./build.sh vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap/ --cmake menuconfig
```
-> **Note**: These environment variable settings are only valid for the current terminal session. If you open a new terminal, you must run this script again.
-
-### 2. Configure the CMake Project (Out-of-Tree)
-
-openvela uses an **Out-of-tree build** approach, which separates the build artifacts from the source code to keep the source directory clean.
-
-Run the following `cmake` command to configure the project. This command will:
-
-- Generate build system files in the `cmake_out/goldfish-arm64-v8a-ap` directory.
-- Use Ninja as the build tool to accelerate compilation.
-- Specify the configuration file for the target board.
-
-```Bash
-cmake \
- -B cmake_out/goldfish-arm64-v8a-ap \
- -S $PWD/nuttx \
- -GNinja \
- -DBOARD_CONFIG=../vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap \
- -DEXTRA_FLAGS="-Wno-cpp -Wno-deprecated-declarations"
-```
-
-
-
-### 3. (Optional) Customize Kernel Configuration
-
-You can use the `menuconfig` command to open a graphical interface to adjust the configuration of the NuttX kernel and its components.
-
-```Bash
-cmake --build cmake_out/goldfish-arm64-v8a-ap -t menuconfig
-```
-
-> **Tips**
+> **Operation Tricks**
>
-> - Press `/` to search for configuration options.
-> - Press the `Spacebar` to toggle the selection state (enable/disable/module).
-> - After configuring, select **Save** to save and exit.
+> - Press `/` to search for configuration items.
+> - Press `Space` to toggle selection status (Enable/Disable/Modularize).
+> - After configuration, select **Save** to save and exit.
-
+
-### 4. Start the Build
+### 2. Execute Compilation
Execute the following command to build the entire project.
```Bash
-cmake --build cmake_out/goldfish-arm64-v8a-ap
+./build.sh vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap/ --cmake -j$(nproc)
```
-Upon successful compilation, you will find `nuttx` and other build artifacts in the `cmake_out/goldfish-arm64-v8a-ap` directory.
+Upon successful compilation, you will find build artifacts such as `nuttx` in the `cmake_out/vela_goldfish-arm64-v8a-ap` directory.
-
+
-## Step 4: Run the Emulator
+## Step 4: Run Emulator
-In the openvela root directory, run the following script to start the `Vela Emulator` and load your build artifacts.
+In the openvela root directory, execute the following script to start the `Vela Emulator` and load your build artifacts.
```Bash
-./emulator.sh cmake_out/goldfish-arm64-v8a-ap
+./emulator.sh cmake_out/vela_goldfish-arm64-v8a-ap/
```
-After the emulator starts, you will see the `goldfish-armv8a-ap>` prompt, indicating that openvela is running successfully.
-
-
+After the emulator starts, you will see the `goldfish-armv8a-ap>` prompt, indicating that openvela has run successfully.
-
+
## Next Steps
diff --git a/en/quickstart/videos/mount.mp4 b/en/quickstart/videos/mount.mp4
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diff --git a/en/quickstart/vscode_plugin_usage.md b/en/quickstart/vscode_plugin_usage.md
new file mode 100644
index 00000000..a3535be0
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+++ b/en/quickstart/vscode_plugin_usage.md
@@ -0,0 +1,222 @@
+# openvela VS Code Plugin User Guide
+
+[ English | [简体中文](./../../zh-cn/quickstart/vscode_plugin_usage.md) ]
+
+This document guides developers through installing the openvela VS Code plugin in an Ubuntu environment and completing openvela project creation, compilation, debugging, and application development.
+
+## I. Environment Preparation
+
+Before starting, please ensure the development environment meets the following hardware and software requirements.
+
+### 1. Hardware Configuration
+
+- **Disk**: At least **40 GB** of available space (for storing source code and compilation artifacts).
+- **Memory**: At least **16 GB** RAM.
+
+### 2. Operating System
+
+- **System Version**: Ubuntu 22.04 (supports arm64 or x86_64 architectures).
+
+## II. Installing openvela Extensions
+
+> **Note**: Debugging features depend on the C++ extension; therefore, it must be installed and running in VS Code.
+
+Search for and install the following in the VS Code (version >= 1.99.0) Extension Marketplace:
+
+- vela.vs-aiot-ide-vela
+
+
+
+- vela.vela-preview
+
+
+
+## III. Environment Configuration and Verification
+
+After the plugin is installed, check the development environment and install the necessary build toolchains and dependency packages.
+
+### 1. Check and Install Dependencies
+
+Refer to the image below to perform an environment check in VS Code. If prompted that components are missing, please follow the wizard to install them.
+
+
+
+### 2. Verify Environment Readiness
+
+When all dependencies are successfully installed, the interface will display the following content, indicating that the environment is ready:
+
+
+
+## IV. Creating an openvela Project
+
+### 1. Initialize Project Directory
+
+Create a new directory in the file system (e.g., `openvela`).
+
+> **Warning**: Ensure that the **absolute path** of this directory **does not contain Chinese characters, spaces, or other special symbols**; otherwise, the Build System will report errors.
+
+### 2. Get Source Code
+
+1. In VS Code, refer to the steps in the image below to open the "Create Project" wizard.
+
+
+
+2. Configure project parameters:
+
+ - Select Source: Choose the appropriate repository source based on network conditions.
+ - Select Branch: Select the appropriate branch.
+
+ - trunk (Main Stable Branch): A fully tested stable version; stable features from the `dev` branch are merged here. Recommended for most users seeking stability.
+ - dev (Development Branch): Collects the latest features and fixes, which may be unstable. Recommended for developers who wish to experience new features or contribute.
+
+ - Download Method: Select SSH or HTTPS.
+
+ **Note**: If choosing the SSH method, please ensure that the SSH Key has been configured on the corresponding code hosting platform (click the blue link in the interface to view detailed documentation).
+
+3. Select the `openvela` project directory created in step 1, and click **Select** in the upper right corner, as shown below:
+
+
+
+4. Wait for the project creation to complete. The download progress is shown below:
+
+ **Note**: The source code download process takes a long time; please prevent the computer from entering sleep mode.
+
+
+
+### 3. Configure Build Parameters
+
+1. Open the created `openvela` directory:
+
+
+
+2. Click the openvela **Sailboat** icon on the left, then click the **Configure** button, as shown below:
+
+
+
+3. Select the corresponding `defconfig` file and other optional parameters:
+
+
+
+## V. Compile and Run
+
+### 1. Compile Project
+
+1. Click the **Build** button and wait for the build system to complete compilation:
+
+
+
+2. The compilation completion effect is shown below:
+
+
+
+### 2. Run Simulator
+
+1. Click the **Run** button to start the simulator:
+
+
+
+2. Enter `lvgldemo` in the simulator terminal to launch the openvela demo application:
+
+
+
+
+
+## VI. Debug Application
+
+1. Click the **Debug** button. The system will start the simulator and attach the debugging process:
+
+
+
+2. Open the source code file `apps/system/ping/ping.c` and set a breakpoint at the `main` function:
+
+
+
+3. Execute the `ping` command in the simulator terminal. The system will run the Ping application, automatically hit the breakpoint, and enter debug mode.
+
+
+
+## VII. Develop Native Application
+
+### 1. Create Application
+
+1. Click **Create Native App** in the plugin interface:
+
+
+
+2. Select an application template:
+
+
+
+3. Enter the project name (e.g., `Whackmole1`):
+
+
+
+### 2. Compile and Run New Application
+
+1. Upon completion, VS Code will automatically locate the source code directory of the new application.
+
+
+
+2. Re-execute **Build** -> **Run**.
+
+3. Enter the application name (e.g., `Whackmole1`) in the simulator terminal to start the new application.
+
+## VIII. Resource Management and Visual Preview
+
+The openvela plugin provides powerful visual preview capabilities, supporting images, fonts, and binary resources, as well as simulator file system mounting.
+
+
+
+### 1. Mount Data Volume
+
+When using the `openvela` repository for the first time, the system will automatically pop up a terminal to execute the mount command, mounting `vela_data.bin` to the local directory.
+
+
+
+Developers can manually manage the mount state via the right-click menu:
+
+- Mount openvela: Execute mount.
+
+
+
+
+
+- Remount openvela: When files in the simulator change (for example, after executing `adb push`), perform this operation to refresh the file system.
+
+
+
+- Unmount openvela: Disconnect the mount.
+
+### 2. File Preview
+
+Supports previewing standard images, `.bin`, `.ttf`, and other formats (supports both absolute and relative paths).
+
+
+
+### 3. Hover Preview
+
+**Code Resource Preview**: Hovering the mouse over a resource path string will display a thumbnail of the resource.
+
+
+
+
+
+### 4. Variable Preview during Debugging
+
+In debug mode, hovering the mouse over a variable allows retrieving the current value and previewing it.
+
+> **Tip**: Hold the `Alt` key to toggle between "Debug Value Hover" and "Standard Resource Hover".
+
+
+
+
+
+### 5. Configure Preview Base Directory
+
+1. Click the VS Code **Settings** button (or use the shortcut `Ctrl+,`).
+
+2. Find **Extensions** in the left menu and select **AIoT Image Preview**.
+
+3. Set the `Base Dir` parameter to adapt to different environments (such as simulator version).
+
+
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diff --git a/zh-cn/quickstart/openvela_ubuntu_quick_start.md b/zh-cn/quickstart/openvela_ubuntu_quick_start.md
index 2a279bb2..4156fa05 100644
--- a/zh-cn/quickstart/openvela_ubuntu_quick_start.md
+++ b/zh-cn/quickstart/openvela_ubuntu_quick_start.md
@@ -140,52 +140,12 @@ sudo mv repo /usr/local/bin
完成源代码下载后,请在 openvela 根目录下执行以下编译步骤。
-### 1. 设置环境变量
-
-执行以下命令,将预编译的工具链路径添加到当前终端会话的环境变量中。
-
-```Bash
-uname_s=$(uname -s | tr '[A-Z]' '[a-z]')
-uname_m=$(uname -m)
-export PATH=$PWD/prebuilts/build-tools/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/cmake/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/python/${uname_s}-${uname_m}/bin:$PATH
-export PATH=$PWD/prebuilts/gcc/${uname_s}-${uname_m}/aarch64-none-elf/bin:$PATH
-export PATH=$PWD/prebuilts/gcc/${uname_s}-${uname_m}/arm-none-eabi/bin:$PATH
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/cxxfilt
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/kconfiglib:$PYTHONPATH
-export PYTHONPATH=$PWD/prebuilts/tools/python/dist-packages/pyelftools:$PYTHONPATH
-```
-
-> **注意**: 此环境变量配置仅在当前终端窗口有效。若新开终端,需重新执行此脚本。
-
-### 2. 配置 CMake 项目 (Out-of-Tree)
-
-openvela 采用 **Out-of-tree build** 模式,该模式将编译产物与源代码分离,以保持源码目录的整洁。
-
-运行以下 `cmake` 命令来配置项目。此命令将:
-
-- 在 `cmake_out/goldfish-arm64-v8a-ap` 目录下生成构建系统文件。
-- 使用 Ninja 作为构建工具以提升编译速度。
-- 指定目标板的配置文件。
-
-```Bash
-cmake \
- -B cmake_out/goldfish-arm64-v8a-ap \
- -S $PWD/nuttx \
- -GNinja \
- -DBOARD_CONFIG=../vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap \
- -DEXTRA_FLAGS="-Wno-cpp -Wno-deprecated-declarations"
-```
-
-
-
-### 3. (可选)自定义内核配置
+### 1. (可选)自定义内核配置
您可以通过 `menuconfig` 命令打开图形化界面,以调整 NuttX 内核与组件的配置。
```Bash
-cmake --build cmake_out/goldfish-arm64-v8a-ap -t menuconfig
+./build.sh vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap/ --cmake menuconfig
```
> **操作技巧**
@@ -194,33 +154,31 @@ cmake --build cmake_out/goldfish-arm64-v8a-ap -t menuconfig
> - 按 `空格键` 可切换选中状态(启用/禁用/模块化)。
> - 配置完成后,选择 **Save** 保存并退出。
-
+
-### 4. 执行编译
+### 2. 执行编译
执行以下命令,构建整个项目。
```Bash
-cmake --build cmake_out/goldfish-arm64-v8a-ap
+./build.sh vendor/openvela/boards/vela/configs/goldfish-arm64-v8a-ap/ --cmake -j$(nproc)
```
-编译成功后,您将在 `cmake_out/goldfish-arm64-v8a-ap` 目录下找到 `nuttx` 等编译产物。
+编译成功后,您将在 `cmake_out/vela_goldfish-arm64-v8a-ap` 目录下找到 `nuttx` 等编译产物。
-
+
## 步骤四:运行模拟器
在 openvela 根目录下,执行以下脚本启动 `Vela Emulator` 并加载您的编译产物。
```Bash
-./emulator.sh cmake_out/goldfish-arm64-v8a-ap
+./emulator.sh cmake_out/vela_goldfish-arm64-v8a-ap/
```
模拟器启动后,您将看到 `goldfish-armv8a-ap>` 提示符,表明 openvela 已成功运行。
-
-
-
+
## 后续步骤
diff --git a/zh-cn/quickstart/videos/mount.mp4 b/zh-cn/quickstart/videos/mount.mp4
new file mode 100644
index 00000000..88665535
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diff --git a/zh-cn/quickstart/videos/plugin.mp4 b/zh-cn/quickstart/videos/plugin.mp4
new file mode 100644
index 00000000..1b1caa08
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diff --git a/zh-cn/quickstart/vscode_plugin_usage.md b/zh-cn/quickstart/vscode_plugin_usage.md
index a371dafc..19ca38be 100644
--- a/zh-cn/quickstart/vscode_plugin_usage.md
+++ b/zh-cn/quickstart/vscode_plugin_usage.md
@@ -1,3 +1,219 @@
# openvela VS Code 插件使用指南
+[ [English](../../en/quickstart/vscode_plugin_usage.md) | 简体中文 ]
+
本文档指导开发者在 Ubuntu 环境下安装 openvela VS Code 插件,并完成 openvela 项目的创建、编译、调试及应用开发。
+
+## 一、环境准备
+
+在开始之前,请确保开发环境满足以下软硬件要求。
+
+### 1、硬件配置
+
+- **硬盘**:至少 **40 GB** 可用空间(用于存放源代码及编译产物)。
+- **内存**:至少 **16** **GB** RAM。
+
+### 2、操作系统
+
+- **系统版本**:Ubuntu 22.04 (支持 arm64 或 x86_64 架构)。
+
+## 二、安装 openvela 扩展插件
+
+> **注意**:调试功能依赖 C++ 插件,因此必须在 VS Code 中进行安装和运行。
+
+在 VS Code(版本 >= 1.99.0)扩展市场搜索并安装 。
+
+- vela.vs-aiot-ide-vela
+
+
+
+- vela.vela-preview
+
+
+
+## 三、配置与验证环境
+
+插件安装完成后,需检查开发环境并安装必要的构建工具链和依赖包。
+
+### 1、检查并安装依赖
+
+参考下图,在 VS Code 中执行环境检查。如提示缺少组件,请按照向导提示进行安装。
+
+
+
+### 2、验证环境就绪
+
+当所有依赖安装成功后,界面将显示如下内容,表明环境准备就绪:
+
+
+
+## 四、创建 openvela 项目
+
+### 1、初始化项目目录
+
+在文件系统中创建一个新目录(例如 `openvela`)。
+
+> **警告**:请确保该目录的**绝对路径**中**不包含中文字符或空格等特殊符号**,否则会导致编译系统(Build System)报错。
+
+### 2、获取源代码
+
+1. 在 VS Code 中,参考下图步骤打开“创建项目”向导。
+
+
+
+2. 配置项目参数:
+
+ - 选择源:根据网络情况选择合适的仓库源。
+ - 选择分支:选择合适分支分支。
+
+ - trunk (主干稳定分支):经全面测试的稳定版本,`dev` 分支的稳定功能会合并于此。推荐大多数追求稳定性的用户使用。
+ - dev (开发分支):汇集了最新的功能与修复,可能不稳定。推荐给希望体验新功能或参与贡献的开发者。
+
+ - 下载方式:选择 SSH 或 HTTPS。
+
+ 说明:若选择 SSH 方式,请确保已在对应代码托管平台配置 SSH Key(可点击界面中的蓝色链接查看详细文档)。
+
+3. 选择第一步创建的项目目录 `openvela`,单击右上角 **Select**,如下图所示:
+
+
+
+4. 等待项目创建完成,下载进度如下图所示:
+
+ **注意**:下载源码过程耗时较长,请防止电脑进入休眠状态。
+
+
+
+### 3、配置编译参数
+
+1. 打开创建完成的 `openvela` 目录:
+
+
+
+2. 点击左侧 openvela **帆船**图标,然后点击**配置 (Configure)** 按钮,如下图所示:
+
+
+
+3. 选择相应的 `defconfig` 文件及其它可选参数:
+
+
+
+## 五、编译与运行
+
+### 1、编译项目
+
+1. 点击**编译(Build)**按钮,等待构建系统完成编译:
+
+
+
+2. 编译完成效果如下图所示:
+
+
+
+### 2、运行模拟器
+
+1. 点击**运行 (Run)** 按钮,启动模拟器:
+
+
+
+2. 在模拟器终端输入 `lvgldemo`,启动 openvela 演示应用:
+
+
+
+
+
+## 六、调试应用
+
+1. 单击**调试(Debug)**按钮,系统将启动模拟器并挂载调试进程:
+
+
+
+2. 打开源代码文件 `apps/system/ping/ping.c`,在 `main` 函数处设置断点:
+
+
+
+3. 在模拟器终端执行 `ping` 命令。系统将运行 Ping 应用并自动命中断点,进入调试模式。
+
+
+
+## 七、开发原生应用
+
+### 1、创建应用
+
+1. 在插件界面点击**创建原生应用(Create Native App):**
+
+
+
+2. 选择应用模板:
+
+
+
+3. 输入项目名称(例如 `Whackmole1`):
+
+
+
+### 2、编译与运行新应用
+
+1. 创建完成后,VS Code 会自动定位到新应用的源代码目录。
+
+
+
+2. 重新执行**编译 (Build)** -> **运行 (Run)**。
+3. 在模拟器终端输入应用名称(如 `Whackmole1`)启动新应用。
+
+## 八、资源管理与可视化预览
+
+openvela 插件提供了强大的可视化预览功能,支持图片、字体和二进制资源,并支持模拟器文件系统挂载。
+
+
+
+### 1、挂载数据卷
+
+首次使用 `openvela` 仓库时,系统会自动弹出终端执行挂载命令,将 `vela_data.bin` 挂载到本地目录。
+
+
+
+开发者可通过右键菜单手动管理挂载状态:
+
+- 挂载 openvela:执行挂载。
+
+
+
+
+
+- 重新挂载 openvela:当模拟器中文件发生变化(例如执行了 `adb push`)时,需执行此操作以刷新文件系统。
+
+
+
+- 卸载 openvela:断开挂载连接。
+
+### 2、文件预览
+
+支持普通图片、`.bin`、`.ttf` 等格式的预览(支持绝对路径与相对路径)。
+
+
+
+### 3、悬浮 (Hover) 预览
+
+**代码资源预览**:鼠标悬停在资源路径字符串上时,将显示资源缩略图。
+
+
+
+
+
+### 4、调试时变量预览
+
+在调试模式下,鼠标悬停在变量上可获取当前值并进行预览。
+
+> **操作技巧**:按住 `Alt` 键可在“调试值悬浮显示”和“普通资源悬浮显示”之间切换。
+
+
+
+
+
+### 5、配置预览基准目录
+
+1. 点击 VS Code 的**设置 (Settings)** 按钮(或使用快捷键 `Ctrl+,`)。
+2. 在左侧菜单找到 **Extensions(扩展)并选择 AIoT Image Preview**。
+3. 设置 `Base Dir` 参数以适配不同环境(如 simulator 版本)。
+
+