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Testing with the Cardboard APK build of chromium webvr
ig.system.setStereoMode(true);
Uncaught TypeError: Cannot read property 'projection' of null
Uncaught (in promise) TypeError: this.hmdDevice.getEyeTranslation is not a function
at Class.tpf.StereoRenderer.tpf.Renderer.extend.enumerateVRDevices
Uncaught TypeError: Failed to execute 'uniformMatrix4fv' on 'WebGLRenderingContext': No function was found that matched the signature provided.
I'll retry this later with a proper development environment (not baked) - so that you can get line numbers and files (all in StereoRenderer).
I will be working to get WebVR support into my game before it releases, and intend to fork, fix, and pull request if you don't get around to it.
I tried to get it to work as-is with chrome and firefox webvr builds and a DK2 during a game jam, so it was more of a "if it works, great" situation.
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