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Hi. I have a cube entity that draws faces of a cube, similar to what's mentioned in #7 (comment). I've managed to hack something together to manually rotate each face in tandem to simulate rotation of a cube but it's janky at best. Any advice of on how to do this properly?
I can see the loader rotates the camera around a cube, but in my case I need to rotate the actual cube itself, not the camera.
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