diff --git a/ar-SA/images/model-character-objects.png b/ar-SA/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/ar-SA/images/model-character-objects.png differ diff --git a/ar-SA/images/model-character.png b/ar-SA/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/ar-SA/images/model-character.png differ diff --git a/ar-SA/images/snow-cat.png b/ar-SA/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/ar-SA/images/snow-cat.png differ diff --git a/ar-SA/meta.yml b/ar-SA/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/ar-SA/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/ar-SA/step_1.md b/ar-SA/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/ar-SA/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/cy-GB/images/model-character-objects.png b/cy-GB/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/cy-GB/images/model-character-objects.png differ diff --git a/cy-GB/images/model-character.png b/cy-GB/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/cy-GB/images/model-character.png differ diff --git a/cy-GB/images/snow-cat.png b/cy-GB/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/cy-GB/images/snow-cat.png differ diff --git a/cy-GB/meta.yml b/cy-GB/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/cy-GB/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/cy-GB/step_1.md b/cy-GB/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/cy-GB/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/el-GR/images/model-character-objects.png b/el-GR/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/el-GR/images/model-character-objects.png differ diff --git a/el-GR/images/model-character.png b/el-GR/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/el-GR/images/model-character.png differ diff --git a/el-GR/images/snow-cat.png b/el-GR/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/el-GR/images/snow-cat.png differ diff --git a/el-GR/meta.yml b/el-GR/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/el-GR/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/el-GR/step_1.md b/el-GR/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/el-GR/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/en-US/images/model-character-objects.png b/en-US/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/en-US/images/model-character-objects.png differ diff --git a/en-US/images/model-character.png b/en-US/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/en-US/images/model-character.png differ diff --git a/en-US/images/snow-cat.png b/en-US/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/en-US/images/snow-cat.png differ diff --git a/en-US/meta.yml b/en-US/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/en-US/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/en-US/step_1.md b/en-US/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/en-US/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/es-LA/images/model-character-objects.png b/es-LA/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/es-LA/images/model-character-objects.png differ diff --git a/es-LA/images/model-character.png b/es-LA/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/es-LA/images/model-character.png differ diff --git a/es-LA/images/snow-cat.png b/es-LA/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/es-LA/images/snow-cat.png differ diff --git a/es-LA/meta.yml b/es-LA/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/es-LA/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/es-LA/step_1.md b/es-LA/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/es-LA/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/fr-FR/images/model-character-objects.png b/fr-FR/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/fr-FR/images/model-character-objects.png differ diff --git a/fr-FR/images/model-character.png b/fr-FR/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/fr-FR/images/model-character.png differ diff --git a/fr-FR/images/snow-cat.png b/fr-FR/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/fr-FR/images/snow-cat.png differ diff --git a/fr-FR/meta.yml b/fr-FR/meta.yml new file mode 100644 index 0000000..b45122b --- /dev/null +++ b/fr-FR/meta.yml @@ -0,0 +1,10 @@ +title: Créer un PNJ à partir d'un modèle +hero_image: images/banner.png +description: Créer un PNJ à partir d'un modèle +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Créer un PNJ à partir d'un modèle diff --git a/fr-FR/step_1.md b/fr-FR/step_1.md new file mode 100644 index 0000000..01e9087 --- /dev/null +++ b/fr-FR/step_1.md @@ -0,0 +1,11 @@ +Va vers le modèle que tu veux utiliser dans la fenêtre Project et fais glisser le modèle dans ta vue Scene. + +![Vue Scene avec le personnage Raccoon portant un équipement de construction.](images/model-character.png) + +Si ton modèle a des GameObjects enfants associés, tu peux les activer et les désactiver en utilisant la case à cocher située à côté de leur nom dans la fenêtre Inspector. + +![La fenêtre Hierarchy montrant le GameObject Raccoon et les GameObjects enfants.](images/model-character-objects.png) + +Tu peux personnaliser ton personnage en faisant glisser des « Matériaux » sur les GameObjects dans la vue Scene. Cet exemple utilise le modèle Cat avec un matériau blanc « Snow » au lieu de son matériau habituel : + +![La vue Game montrant le modèle Cat auquel a été ajouté un matériau blanc « Snow ».](images/snow-cat.png) diff --git a/hi-IN/images/model-character-objects.png b/hi-IN/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/hi-IN/images/model-character-objects.png differ diff --git a/hi-IN/images/model-character.png b/hi-IN/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/hi-IN/images/model-character.png differ diff --git a/hi-IN/images/snow-cat.png b/hi-IN/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/hi-IN/images/snow-cat.png differ diff --git a/hi-IN/meta.yml b/hi-IN/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/hi-IN/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/hi-IN/step_1.md b/hi-IN/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/hi-IN/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/hr-HR/images/model-character-objects.png b/hr-HR/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/hr-HR/images/model-character-objects.png differ diff --git a/hr-HR/images/model-character.png b/hr-HR/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/hr-HR/images/model-character.png differ diff --git a/hr-HR/images/snow-cat.png b/hr-HR/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/hr-HR/images/snow-cat.png differ diff --git a/hr-HR/meta.yml b/hr-HR/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/hr-HR/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/hr-HR/step_1.md b/hr-HR/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/hr-HR/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/ja-JP/images/model-character-objects.png b/ja-JP/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/ja-JP/images/model-character-objects.png differ diff --git a/ja-JP/images/model-character.png b/ja-JP/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/ja-JP/images/model-character.png differ diff --git a/ja-JP/images/snow-cat.png b/ja-JP/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/ja-JP/images/snow-cat.png differ diff --git a/ja-JP/meta.yml b/ja-JP/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/ja-JP/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/ja-JP/step_1.md b/ja-JP/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/ja-JP/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/kn-IN/images/model-character-objects.png b/kn-IN/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/kn-IN/images/model-character-objects.png differ diff --git a/kn-IN/images/model-character.png b/kn-IN/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/kn-IN/images/model-character.png differ diff --git a/kn-IN/images/snow-cat.png b/kn-IN/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/kn-IN/images/snow-cat.png differ diff --git a/kn-IN/meta.yml b/kn-IN/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/kn-IN/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/kn-IN/step_1.md b/kn-IN/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/kn-IN/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/mr-IN/images/model-character-objects.png b/mr-IN/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/mr-IN/images/model-character-objects.png differ diff --git a/mr-IN/images/model-character.png b/mr-IN/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/mr-IN/images/model-character.png differ diff --git a/mr-IN/images/snow-cat.png b/mr-IN/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/mr-IN/images/snow-cat.png differ diff --git a/mr-IN/meta.yml b/mr-IN/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/mr-IN/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/mr-IN/step_1.md b/mr-IN/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/mr-IN/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/nl-NL/images/model-character-objects.png b/nl-NL/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/nl-NL/images/model-character-objects.png differ diff --git a/nl-NL/images/model-character.png b/nl-NL/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/nl-NL/images/model-character.png differ diff --git a/nl-NL/images/snow-cat.png b/nl-NL/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/nl-NL/images/snow-cat.png differ diff --git a/nl-NL/meta.yml b/nl-NL/meta.yml new file mode 100644 index 0000000..b9a2e4d --- /dev/null +++ b/nl-NL/meta.yml @@ -0,0 +1,10 @@ +title: Maak een NPC van een model +hero_image: images/banner.png +description: Maak een NPC van een model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Maak een NPC van een model diff --git a/nl-NL/step_1.md b/nl-NL/step_1.md new file mode 100644 index 0000000..2f8d7de --- /dev/null +++ b/nl-NL/step_1.md @@ -0,0 +1,11 @@ +Navigeer in het projectvenster naar het model dat je wilt gebruiken en sleep het model naar je scèneweergave. + +![De scèneweergave met het Raccoon personage dat een bouwhelm draagt.](images/model-character.png) + +Als je model onderliggende GameObjects gekoppeld heeft, kun je deze inschakelen en uitschakelen met behulp van het selectievakje naast hun naam in het Inspector-venster. + +![Het Hierarchy venster met het Raccoon GameObject en onderliggende GameObjects.](images/model-character-objects.png) + +Je kunt je personage aanpassen door 'Materialen' naar de GameObjects in de scèneweergave te slepen. In dit voorbeeld wordt het Cat-model gebruikt met wit 'Snow'-materiaal in plaats van het gebruikelijke materiaal: + +![De gameweergave toont het Cat-model met een wit 'Snow'-materiaal dat is toegevoegd.](images/snow-cat.png) diff --git a/or-IN/images/model-character-objects.png b/or-IN/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/or-IN/images/model-character-objects.png differ diff --git a/or-IN/images/model-character.png b/or-IN/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/or-IN/images/model-character.png differ diff --git a/or-IN/images/snow-cat.png b/or-IN/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/or-IN/images/snow-cat.png differ diff --git a/or-IN/meta.yml b/or-IN/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/or-IN/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/or-IN/step_1.md b/or-IN/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/or-IN/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/pl-PL/images/model-character-objects.png b/pl-PL/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/pl-PL/images/model-character-objects.png differ diff --git a/pl-PL/images/model-character.png b/pl-PL/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/pl-PL/images/model-character.png differ diff --git a/pl-PL/images/snow-cat.png b/pl-PL/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/pl-PL/images/snow-cat.png differ diff --git a/pl-PL/meta.yml b/pl-PL/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/pl-PL/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/pl-PL/step_1.md b/pl-PL/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/pl-PL/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/pt-BR/images/model-character-objects.png b/pt-BR/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/pt-BR/images/model-character-objects.png differ diff --git a/pt-BR/images/model-character.png b/pt-BR/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/pt-BR/images/model-character.png differ diff --git a/pt-BR/images/snow-cat.png b/pt-BR/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/pt-BR/images/snow-cat.png differ diff --git a/pt-BR/meta.yml b/pt-BR/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/pt-BR/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/pt-BR/step_1.md b/pt-BR/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/pt-BR/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/sw-KE/images/model-character-objects.png b/sw-KE/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/sw-KE/images/model-character-objects.png differ diff --git a/sw-KE/images/model-character.png b/sw-KE/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/sw-KE/images/model-character.png differ diff --git a/sw-KE/images/snow-cat.png b/sw-KE/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/sw-KE/images/snow-cat.png differ diff --git a/sw-KE/meta.yml b/sw-KE/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/sw-KE/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/sw-KE/step_1.md b/sw-KE/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/sw-KE/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/xh-ZA/images/model-character-objects.png b/xh-ZA/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/xh-ZA/images/model-character-objects.png differ diff --git a/xh-ZA/images/model-character.png b/xh-ZA/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/xh-ZA/images/model-character.png differ diff --git a/xh-ZA/images/snow-cat.png b/xh-ZA/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/xh-ZA/images/snow-cat.png differ diff --git a/xh-ZA/meta.yml b/xh-ZA/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/xh-ZA/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/xh-ZA/step_1.md b/xh-ZA/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/xh-ZA/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png) diff --git a/zu-ZA/images/model-character-objects.png b/zu-ZA/images/model-character-objects.png new file mode 100644 index 0000000..679a7ce Binary files /dev/null and b/zu-ZA/images/model-character-objects.png differ diff --git a/zu-ZA/images/model-character.png b/zu-ZA/images/model-character.png new file mode 100644 index 0000000..a72d888 Binary files /dev/null and b/zu-ZA/images/model-character.png differ diff --git a/zu-ZA/images/snow-cat.png b/zu-ZA/images/snow-cat.png new file mode 100644 index 0000000..6b9d938 Binary files /dev/null and b/zu-ZA/images/snow-cat.png differ diff --git a/zu-ZA/meta.yml b/zu-ZA/meta.yml new file mode 100644 index 0000000..2540eb0 --- /dev/null +++ b/zu-ZA/meta.yml @@ -0,0 +1,10 @@ +title: Create an NPC from a model +hero_image: images/banner.png +description: Create an NPC from a model +version: 4 +listed: false +copyedit: false +last_tested: "2021-11-24" +steps: + - + title: Create an NPC from a model diff --git a/zu-ZA/step_1.md b/zu-ZA/step_1.md new file mode 100644 index 0000000..afb9076 --- /dev/null +++ b/zu-ZA/step_1.md @@ -0,0 +1,11 @@ +Navigate to the model you want to use in the Project window and drag the model into your Scene view. + +![The scene view with Raccoon character wearing constructuon gear.](images/model-character.png) + +If your model has associated child GameObjects, you can enable and disable them using the checkbox next to their name in the Inspector window. + +![The Hierarchy window showing the Raccoon GameObject and child GameObjects.](images/model-character-objects.png) + +You can customise your character by dragging 'Materials' onto the GameObjects in the Scene view. This example uses the Cat model with a white 'Snow' material instead of its usual material: + +![The Game view showing the Cat model with a white 'Snow' material added.](images/snow-cat.png)