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Dedicated server crashes when wireless MU train control is researched #21

@sudo-nano

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When wireless MU train control is researched, the entire dedicated server crashes.
Factorio version: 2.0.72
Server OS: NixOS Linux
Kernel Version: 6.12.60
Other mods:

  • Atomic Artillery 2
  • Automatic Coupling System
  • Better Coupling Control
  • Bullet Trails
  • Equipment Gantry
  • Factorio Library
  • Grappling Gun
  • InformaTron
  • Overloaded Trains
  • Pushbutton
  • RCON combinator
  • Realistic ores
  • Realistic Reactor Glow
  • Robot Attrition
  • Robot256's Library (dependency of this mod)

Crash logs:

13016.647 Error MainLoop.cpp:1468: Exception at tick 4761244: The mod Multiple Unit Train Control (1.0.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event MultipleUnitTrainControl::on_tick (ID 0)
LuaSchedule API call when LuaSchedule was invalid.
stack traceback:
        [C]: in function '__index'
        __Robot256Lib__/script/carriage_replacement.lua:309: in function 'replaceCarriage'
        __MultipleUnitTrainControl__/control.lua:164: in function 'ProcessReplacement'
        __MultipleUnitTrainControl__/control.lua:275: in function 'ProcessTrain'
        __MultipleUnitTrainControl__/control.lua:377: in function 'ProcessTrainQueue'
        __MultipleUnitTrainControl__/control.lua:405: in function <__MultipleUnitTrainControl__/control.lua:402>
13016.648 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Multiple Unit Train Control (1.0.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event MultipleUnitTrainControl::on_tick (ID 0)
LuaSchedule API call when LuaSchedule was invalid.
stack traceback:
        [C]: in function '__index'
        __Robot256Lib__/script/carriage_replacement.lua:309: in function 'replaceCarriage'
        __MultipleUnitTrainControl__/control.lua:164: in function 'ProcessReplacement'
        __MultipleUnitTrainControl__/control.lua:275: in function 'ProcessTrain'
        __MultipleUnitTrainControl__/control.lua:377: in function 'ProcessTrainQueue'
        __MultipleUnitTrainControl__/control.lua:405: in function <__MultipleUnitTrainControl__/control.lua:402>"
13016.648 Info ServerMultiplayerManager.cpp:808: updateTick(4761244) changing state from(InGame) to(Failed)
13016.648 Quitting: multiplayer error.
13016.649 Info GlobalContext.cpp:775: Deleting active scenario.
13016.892 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
13016.893 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Failed) to(Closed)
13016.893 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true).
13017.029 Info UDPSocket.cpp:237: Closing socket
13017.029 Info UDPSocket.cpp:267: Socket closed
13017.037 Goodbye

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