diff --git a/script.js b/script.js
index bbe8a29..af7a330 100644
--- a/script.js
+++ b/script.js
@@ -1,4 +1,177 @@
+// secret word
+
+// var winCount = 0;
+// var sw = function () {
+// var randomInteger = Math.ceil(Math.random() * 3);
+// var word = "";
+// switch (randomInteger) {
+// case 1:
+// word = "banana";
+// break;
+// case 2:
+// word = "chisel";
+// break;
+// case 3:
+// word = "faucet";
+// }
+// return word;
+// };
+
+// var checkGuess = function (guess, randomWord) {
+// if (guess == randomWord) {
+// winCount += 1;
+// }
+// };
+
+// var main = function (input) {
+// var secretWord = sw();
+// checkGuess(input, secretWord);
+
+// var myOutputValue = `Guessed word: ${input}, Secret word: ${secretWord}, Number of correct guesses required: ${
+// 2 - winCount
+// }`;
+// if (winCount == 2) {
+// winCount = 0;
+// }
+
+// return myOutputValue;
+// };
+
+// secret word twice in a row
+
+// var winCount = 0;
+// var sw = function () {
+// return "banana";
+// var randomInteger = Math.ceil(Math.random() * 3);
+// var word = "";
+// switch (randomInteger) {
+// case 1:
+// word = "banana";
+// break;
+// case 2:
+// word = "chisel";
+// break;
+// case 3:
+// word = "faucet";
+// }
+// return word;
+// };
+
+// var checkGuess = function (guess, randomWord) {
+// if (guess == randomWord) {
+// winCount += 1;
+// } else {
+// winCount = 0;
+// }
+// };
+
+// var main = function (input) {
+// var secretWord = sw();
+// checkGuess(input, secretWord);
+
+// var myOutputValue = `Guessed word: ${input}, Secret word: ${secretWord}, Number of correct guesses required: ${
+// 2 - winCount
+// }`;
+// if (winCount == 2) {
+// winCount = 0;
+// }
+
+// return myOutputValue;
+// };
+
+// within Number
+
+// var rollDice = function () {
+// // produces a decimal between 0 and 6
+// var randomDecimal = Math.random() * 6;
+// // take off the decimal
+// var randomInteger = Math.floor(randomDecimal);
+// // it's anumber from 0 - 5 ... add 1
+// var diceNumber = randomInteger + 1;
+// return diceNumber;
+// };
+
+// var withinNumber = function () {
+// var randomInteger = Math.ceil(Math.random() * 3);
+// return randomInteger;
+// };
+
+// var main = function (input) {
+// var randomDiceNumber = rollDice();
+// var userGuess = Number(input);
+// if (userGuess > 6 || userGuess < 1) {
+// return "Please enter a number from 1 to 6";
+// }
+// var within = withinNumber();
+// var myOutputValue = `within number: ${within}
number rolled: ${randomDiceNumber}
your guess: ${userGuess}
you lose!`;
+// if (Math.abs(userGuess - randomDiceNumber) <= within) {
+// myOutputValue = `within number: ${within}
number rolled: ${randomDiceNumber}
your guess: ${userGuess}
you win!`;
+// }
+// return myOutputValue;
+// };
+
+//Dice within 2 dice + 4d
+
+var time4D = false;
+var numWins = 0;
+var play4d = function (playerGuess) {
+ var fourDNum = Math.floor(Math.random() * 10000);
+ var outputMessage = `Your guess: ${playerGuess}. 4D number : ${fourDNum}.`;
+ if (playerGuess == fourDNum) {
+ outputMessage += " You won 4D! congratulations!";
+ } else {
+ outputMessage += " You did not win 4D.";
+ }
+ return `${outputMessage} Please enter a dice roll guess. To play 4D again, please play and win the dice game twice`;
+};
+
+var rollDice = function () {
+ // produces a decimal between 0 and 6
+ var randomDecimal = Math.random() * 6;
+ // take off the decimal
+ var randomInteger = Math.floor(randomDecimal);
+ // it's a number from 0 - 5 ... add 1
+ var diceNumber = randomInteger + 1;
+ return diceNumber;
+};
+
+var withinNumber = function () {
+ var randomInteger = Math.ceil(Math.random() * 3);
+ return randomInteger;
+};
+
+var dice4d = function (playerGuess) {
+ if (time4D) {
+ time4D = false;
+ return play4d(playerGuess);
+ }
+};
+
var main = function (input) {
- var myOutputValue = 'hello world';
+ if (time4D) {
+ time4D = false;
+ return play4d(input);
+ }
+ var diceRoll1 = rollDice();
+ var diceRoll2 = rollDice();
+ var userGuess = Number(input);
+ if (userGuess > 6 || userGuess < 1) {
+ return "Please enter a number from 1 to 6";
+ }
+ var within = withinNumber();
+
+ var myOutputValue = `within number: ${within}
number rolled: ${diceRoll1} and ${diceRoll2}
your guess: ${userGuess}
you lose!
number of wins: ${numWins}`;
+ if (
+ Math.abs(userGuess - diceRoll1) <= within ||
+ Math.abs(userGuess - diceRoll2) <= within
+ ) {
+ numWins += 1;
+ myOutputValue = `within number: ${within}
number rolled: ${diceRoll1} and ${diceRoll2}
your guess: ${userGuess}
you win!
Number of wins: ${numWins}`;
+ if (numWins == 2) {
+ time4D = true;
+ numWins = 0;
+ myOutputValue = `within number: ${within}
number rolled: ${diceRoll1} and ${diceRoll2}
your guess: ${userGuess}
you win!
Number of wins: ${numWins}. Time for 4d game next.`;
+ }
+ }
return myOutputValue;
};