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Hello! I am currently researching the possibility of using Deno's WebGPU functionality on Adobe Illustrator using rustyscript.
I've been touching the current rustyscript API and it seems that json_args! does not allow me to pass large binary data like ArrayBuffer or Uint8Array to the TypeScript runtime without converting it to JSON. (It doesn't look like it would be easy from TypeScript to Rust either)
Some APIs like Deno.readFile in Deno seem to be able to transfer huge data from the Rust side to the TypeScript runtime, but how can we do the equivalent in rustyscript?
Regards.
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