From 78fd2e058191fbb33a6c3f5b1645c49fea6195a3 Mon Sep 17 00:00:00 2001 From: Andon Date: Sat, 13 Feb 2021 23:55:00 -0500 Subject: [PATCH] Update props Updated props list to include descriptions and also add all the new updated dynamic lighting tags. --- Twins/Twins.js | 70 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 58 insertions(+), 12 deletions(-) diff --git a/Twins/Twins.js b/Twins/Twins.js index 9fcfed6..e43a9a5 100644 --- a/Twins/Twins.js +++ b/Twins/Twins.js @@ -10,18 +10,64 @@ var Twins = Twins || (function() { schemaVersion = 0.1, props = [ - 'left', 'top', 'width', 'height', 'rotation', 'layer', 'isdrawing', - 'flipv', 'fliph', 'bar1_value', 'bar1_max', 'bar1_link', - 'bar2_value', 'bar2_max', 'bar2_link', 'bar3_value', 'bar3_max', - 'bar3_link', 'aura1_radius', 'aura1_color', 'aura1_square', - 'aura2_radius', 'aura2_color', 'aura2_square', 'tint_color', - 'statusmarkers', 'showplayers_name', 'showplayers_bar1', - 'showplayers_bar2', 'showplayers_bar3', 'showplayers_aura1', - 'showplayers_aura2', 'playersedit_name', 'playersedit_bar1', - 'playersedit_bar2', 'playersedit_bar3', 'playersedit_aura1', - 'playersedit_aura2', 'light_radius', 'light_dimradius', - 'light_otherplayers', 'light_hassight', 'light_angle', - 'light_losangle', 'lastmove' + 'left', // X Position + 'top', // Y Position + 'width', // Token Width + 'height', // Token Height + 'rotation', // Token Rotation + 'layer', // What layer the token is on + 'isdrawing', // If the token is a drawing + 'flipv', // Vertical mirroring + 'fliph', // Horizontal Mirroring + 'bar1_value', // Current value of Bar 1 + 'bar1_max', // Max value of Bar 1 + 'bar1_link', // What stat Bar 1 is linked to. + 'showplayers_bar1', // Should players see Bar 1 + 'playersedit_bar1', // Can players edit Bar 1? + 'bar2_value', 'bar2_max', 'bar2_link', + 'showplayers_bar2','playersedit_bar2', // Same for Bar 2 + 'bar3_value', 'bar3_max', 'bar3_link', + 'showplayers_bar3', 'playersedit_bar3', // And Bar 3 + 'aura1_radius', // Aura 1 Radius + 'aura1_color', // Aura 1 Color + 'aura1_square', // Is Aura 1 a square? + 'showplayers_aura1', // Should players see Aura 1 + 'playersedit_aura1', // Can players edit Aura 1 + 'aura2_radius', 'aura2_color', 'aura2_square', + 'showplayers_aura2', 'playersedit_aura2',//Same for Aura 2 + 'tint_color', // The token's tint + 'statusmarkers', // What status markers the token has + 'showplayers_name', // Can players see the name? + 'playersedit_name', // Can players edit the name? + 'lastmove', // The token's last move (I think) + // Old Dynamic Lighting + 'light_radius', // Emits light to this distance + 'light_dimradius', // Emits dim light to this distance + 'light_otherplayers', // Can other players see the light + 'light_hassight', // Does the token have light? + 'light_angle', // What angle is the light projected to? + 'light_losangle', // What angle can the token see? + // New Dynamic Lighting + 'has_bright_light_vision', // Toggles Vision (Bool) + 'has_night_vision', // Toggles night vision (bool) + 'night_vision_distance', // How far night vision works. (Int) + 'emits_bright_light', // Toggles light emission (bool) + 'bright_light_distance', // How far the bright light emits (int) + 'emits_low_light', // Toggles dim light emission (bool) + 'low_light_distance', // How far the dim light emits (int) + // New Dynamic Lighting: Directional stuff. + 'has_limit_field_of_vision', // Limited FOV (bool) + 'limit_field_of_vision_center', // Center of FOV (int) + 'limit_field_of_vision_total', // FOV Size (int) + 'has_limit_field_of_night_vision', // Limited night vision FOV (bool) + 'limit_field_of_night_vision_center', // Center of night FOV (int) + 'limit_field_of_night_vision_total', // Night FOV size (int) + 'has_directional_bright_light', // What it says (bool) + 'directional_bright_light_center', // Center of bright light (int) + 'directional_bright_light_total', // Total bright light size (int) + 'has_directional_dim_light', // Again, what it says. (bool) + 'directional_dim_light_center', // Center of dim light (int) + 'directional_dim_light_total' // Total dim light size (int) ],