无论是在编辑器,还是安卓或者IOS下,在更新完资源后,就出现下面这个报错,但是下次进(或者说进入的时候没有资源更新)就不会有报错;看代码逻辑是跟预加载有关系,注释掉LoginScene里OnCreate里面的预加载就不会出现这个报错了,但这终归不是最终的解决办法。有人遇到过这个问题吗? 我用的unity版本是2020.3.41
luaUpdate err : Framework/Logger/Logger.lua:26: Framework/Updater/Timer.lua:94: Framework/Scene/Base/BaseScene.lua:61: What's the fuck!!!
stack traceback:
Common/Tools/event.lua:32: in local 'f'
Common/Tools/event.lua:92: in global 'CoUpdateBeat'
Common/Tools/event.lua:127: in function 'Update'
stack traceback:
[C]: in function 'error'
Framework/Logger/Logger.lua:18: in upvalue 'LogError'
Framework/Logger/Logger.lua:26: in function 'event_err_handle'
Common/Tools/event.lua:32: in local 'f'
Common/Tools/event.lua:92: in global 'CoUpdateBeat'
Common/Tools/event.lua:127: in function 'Update'