diff --git a/docs/showcase/mipmaps/readme.md b/docs/showcase/mipmaps/readme.md index bf7d0394..e35c19f5 100644 --- a/docs/showcase/mipmaps/readme.md +++ b/docs/showcase/mipmaps/readme.md @@ -1,6 +1,6 @@ # Mipmapping -I games and other graphics applications it's often convenient to +In games and other graphics applications it's often convenient to use a single texture that gets tiled across the surface. If you use a texture with some complexity, and your scene is large you'll get a lot of noise in the distances. @@ -92,7 +92,7 @@ display.queue.write_texture( ); ``` -No if you were to sample this texture as is, you would see a lot +Now if you were to sample this texture as is, you would see a lot of black pixels far away, and the regular texture up close. ![texture with ungenerated mips](./texture-with-ungenerated-mips.png)