Is there a way to stop a composite from getting mashed-up when you slam it against a wall with a lot of force? For example the particles can collapse on themselves and either seemingly vanish (from a visual point of view) or are combining on-top of themselves.
I've tried the new bounds check in the Pull Request but it happens for that also. I've tried setting stiffness to 1 but it doesn't seem to prevent it. Am I missing something obvious?
Also any pointers on how to handle collision between two composite objects?