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Description
SwapAbilities maybe?
One or two Cooldown functions
CanBeSeenByTeam
SpawnRune / SetRuneType
ApplyDamage
SetAbilityByIndex depending on how setting that stuff via netprop works -- can't remember
Maybe some modifier functions, not sure how working with that stuff is from lua right now
CreateIllusions ??
Stuff that would require signif. reverse engineering to pull off:
Movement functions (the stuff they use for time walk, knockbacks etc)
Meaningful control over projectiles - even getting their location is stupid now and requires VDF hacks, I want to be able to redirect them, warp them around, change their properties mid flight, anything you can think of
I am not thinking of Hooks in particular right now, the good old AbilitySpecial retrieve hook might be ok - but I don't feel that it's useful in this framework particularly and multiplier shit sucks and is crash prone
An ExecuteOrders detour would be good probably, can hack some real good shit up with that