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Multiple shaders, tile-sources, dynamic behaviour and transparency #10

@Aiosa

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@Aiosa

Hi, thanks for this awesome project!

I can't get tile-drawing to work as transparent. If I register tile-loaded then everything works just fine. But with the default mode, the alpha channel of fragment shader output color is for some reason ignored. And tile-loaded mode introduces some loading-based flickering (the fragments are drawn at incorrect positions and then quickly redrawn at the correct one), which is not applicable in my case. Also, I am using multiple tile sources so the reason I need transparency is to draw some metadata atop an image.

EDIT: this is probably due to OpenSeadragon behaviour because tile-drawing already 'prepared' canvas...

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