Hi, thanks for this awesome project!
I can't get tile-drawing to work as transparent. If I register tile-loaded then everything works just fine. But with the default mode, the alpha channel of fragment shader output color is for some reason ignored. And tile-loaded mode introduces some loading-based flickering (the fragments are drawn at incorrect positions and then quickly redrawn at the correct one), which is not applicable in my case. Also, I am using multiple tile sources so the reason I need transparency is to draw some metadata atop an image.
EDIT: this is probably due to OpenSeadragon behaviour because tile-drawing already 'prepared' canvas...