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Questions about VRInput #8

@Delesgues

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@Delesgues

Hello, this is a great program, but I have some problems. I'm testing to run the program with Pico neo3 and replace Oculus with SteamVR in unity. The helmet image can be used normally, but the handle operation does not correspond. I see that the corresponding methods mainly deal with the keys obtained by unity XR in the "VRInput" class. Under normal circumstances, I should also be able to receive the keys of the Pico handle, but it didn't respond. What's the reason? How do I need to modify it? And the HTC Focus3 may be used later. Do you need to modify it the same?

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