forked from yankodimitrov/SwiftPasscodeLock
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I added github "velikanov/SwiftPasscodeLock" to my cartfile
then I ran: carthage update SwiftPasscodeLock --platform iOS
I get:
The following build commands failed:
Check dependencies
(1 failure)
** BUILD FAILED **c
In log file it says:
/usr/bin/xcrun xcodebuild -project /Users/th/Developer/AppStack/Projects/Vaccy_iOS/Repo/Vaccy/Carthage/Checkouts/SwiftPasscodeLock/PasscodeLock.xcodeproj -scheme PasscodeLock -configuration Release -sdk iphoneos ONLY_ACTIVE_ARCH=NO BITCODE_GENERATION_MODE=bitcode CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY= CARTHAGE=YES clean buildBuild settings from command line:
BITCODE_GENERATION_MODE = bitcode
CARTHAGE = YES
CODE_SIGN_IDENTITY =
CODE_SIGNING_REQUIRED = NO
ONLY_ACTIVE_ARCH = NO
SDKROOT = iphoneos10.3
=== CLEAN TARGET PasscodeLock OF PROJECT PasscodeLock WITH CONFIGURATION Release ===
Check dependencies
“Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly.
“Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly.
=== BUILD TARGET PasscodeLock OF PROJECT PasscodeLock WITH CONFIGURATION Release ===
Check dependencies
“Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly.
“Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly.
I think you must specify the SWIFT_VERSION in your Projects Targets to Swift 3 in Build Settings Tab.
Could you do that?
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