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Class & directory hierarchy for the ANGLE backend #166

@hujiajie

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@hujiajie

This is the continuation of #165

  1. Does it deserve to introduce ContextANGLE inheriting from ContextGL?

  2. If yes to (1), where should ContextANGLE.{h,cpp} be placed?

  3. If yes to (1), how will the class and directory hierarchy look like if we want to add a native GLES backend in the future?

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