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updated to 16.1.0
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VanillaEnhancements/VanillaEnhancements.csproj

Lines changed: 3 additions & 4 deletions
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@@ -4,16 +4,15 @@
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<LangVersion>latest</LangVersion>
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<DebugType>embedded</DebugType>
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<VersionPrefix>1.1.3</VersionPrefix>
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<VersionSuffix></VersionSuffix>
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<VersionPrefix>1.2.0</VersionPrefix>
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<Description>Enhancements for the vanilla game</Description>
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<Authors>Chipseq</Authors>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Reactor" Version="2.3.1" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.704" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2024.10.29" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.4.15" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.0.1" PrivateAssets="all" ExcludeAssets="runtime" />

VanillaEnhancements/VanillaEnhancementsPlugin.cs

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@@ -18,7 +18,7 @@ namespace VanillaEnhancements;
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public partial class VanillaEnhancementsPlugin : BasePlugin
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{
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public const string Id = "com.chipseq.vanillaenhancements";
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public const string VersionString = "1.1.3";
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public const string VersionString = "1.2.0";
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public static bool IsDevRelease = false;
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public static System.Version Version = System.Version.Parse(VersionString);

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