An addon inspired by ZBrush's Transpose Master Plugin. It aims to mimic its functionality by allowing the user to edit an arbitrary number of multiresolution modifier-enabled meshes at once through a single lower subdivision level mesh, with support for objects with different subdivison levels, as well as meshes without the multires modifier.
Requires Blender 3.0 or later.
UI Panel located in the sidebar of the 3D viewport under Edit > Multires Transpose
- Select meshes to create a Transpose Target proxy mesh for
- Click
Create Transpose Targetto create a proxy mesh - Make changes to the proxy mesh
- Click
Apply Transpose Targetto apply the changes to the original meshes
Transpose.Demo.1.mp4
Multires Tranpose Version 1.0.2:
- Allows editing an arbitrary number of multiresolution modifier-enabled meshes at once through creating a single lower subdivision level proxy mesh.
- This proxy mesh can be created through the Create Transpose Target operator
- Supports using objects with different subdivision levels, or the same level for all objects
- Can optionally include meshes not using the multires modifier
- The proxy mesh for this will use the original mesh without any modifiers applied
- Changes to the proxy mesh can be propagated back to the original meshes with the Apply Transpose Target operator
- Modifiers can be used on the proxy mesh, this allows you to rig the proxy mesh or use other modifiers.
- The makes use of the multires modifier's reshape operator, which may not propagate the changes with 100% accuracy.
- Therefore you can specify the number of iterations to apply the reshape operator to improve the accuracy of the changes
- Use auto iteration to automatically reshape the mesh until the changes are within a specified threshold, or until the specified number of iterations have been reached
- Multiple Transpose Targets can be created to store different poses.
Transpose.Demo.2.mp4
Facesets may not be preserved when creating the transpose target
Does not work with multiuser data (instancing)