Added function to test hit on nodes in the animation.#289
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gnudles wants to merge 2 commits into2d-inc:stablefrom
Open
Added function to test hit on nodes in the animation.#289gnudles wants to merge 2 commits into2d-inc:stablefrom
gnudles wants to merge 2 commits into2d-inc:stablefrom
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Very useful feature, that should help with making animatable buttons etc..
When extending FlareControls and overriding setViewTransform, one should add call to "super.setViewTransform(viewTransform);" in order to make it work.
Example:
wrap your FlareActor with GestureDetector. add onTapDown Event, and ask the flare controller which nodes were clicked.
GestureDetector(child: FlareActor(
"assets/Teddy.flr",
shouldClip: false,
alignment: Alignment.bottomCenter,
fit: BoxFit.contain,
controller: _teddyController,
), onTapDown : (details){
print (_teddyController.deepHitTest(details.globalPosition));
}
)
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Very useful feature, that should help with making animatable buttons etc..
When extending FlareControls and overriding setViewTransform, one should add call to "super.setViewTransform(viewTransform);" in order to make it work.
Example:
wrap your FlareActor with GestureDetector. add onTapDown Event, and ask the flare controller which nodes were clicked.
GestureDetector(child: FlareActor(
"assets/Teddy.flr",
shouldClip: false,
alignment: Alignment.bottomCenter,
fit: BoxFit.contain,
controller: _teddyController,
), onTapDown : (details){
print (_teddyController.deepHitTest(details.globalPosition));
}
)