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Format the Git clone commands in code block for better readability.
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Pull Request Overview
This PR introduces Git submodule management for the SilkyUIFramework and SilkyUIAnalyzer dependencies, simplifying the initial repository setup process. Instead of manually cloning three separate repositories, developers can now use a single command with --recurse-submodules to clone everything at once.
Key Changes:
- Added Git submodules for SilkyUIFramework and SilkyUIAnalyzer with automated cloning
- Created
CreateLinks.batscript to establish symbolic links between submodules and parent directory - Updated asset references from
ModAsset.SDFRectangletoModAsset.UIFramework_SDFRectangleand similar naming changes
Reviewed Changes
Copilot reviewed 10 out of 10 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
| .gitmodules | Configures Git submodules for SilkyUIFramework (preview branch) and SilkyUIAnalyzer |
| CreateLinks.bat | Batch script to create symbolic links from submodules to parent directory |
| README.md | Added Chinese documentation for cloning with submodules |
| README-en.md | Added English documentation for cloning with submodules |
| ImproveGame.csproj | Excluded submodule directories from build process |
| UIFramework/Graphics2D/SDFRectangle.cs | Updated asset reference naming convention |
| UIFramework/Graphics2D/SDFGraphics.Utils.cs | Updated asset reference naming convention |
| UIFramework/BlurHelper.cs | Updated asset reference naming convention |
| SilkyUIFramework | Added submodule at commit d35a648 |
| SilkyUIAnalyzer | Added submodule at commit 660ac5b |
Comments suppressed due to low confidence (1)
CreateLinks.bat:1
- The batch script lacks error handling. If symbolic links already exist,
mklinkwill fail but the script continues without informing the user of the problem. Consider adding checks to verify if links already exist before attempting creation, and provide appropriate feedback messages.
@echo off
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概述
通过git的submodule功能来管理SilkyUIFramework和SilkyUIAnalyzer引用
对于已克隆并配置好平行目录下的SilkyUIFramework和SilkyUIAnalyzer项目的开发者来说,并不需要作出任何更改
对于该仓库的克隆和配置依旧可以使用之前的方法,即分别克隆ImproveGame、SilkyUIFramework和SilkyUIAnalyzer,但该PR提供了一种更方便的配置方案:
在Git Bash或终端中运行以下命令:
git clone --recurse-submodules https://github.com/ForOne-Club/ImproveGame.git cd ImproveGame .\CreateLinks.bat即通过
--recurse-submodules克隆该仓库以及连接到的子仓库,并通过CreateLinks.bat批处理文件创建文件链接。以上命令执行后,可以直接打开.sln文件编译有什么好处?
使初次克隆更加方便,因为不再需要分别克隆三个仓库,且自动连接到SilkyUIFramework的preview分支,不用自己选了
对于任何想要克隆仓库下来用于学习的(如果有的话?),他们不会被搞得一头雾水了
有什么坏处?
由于把SilkyUIFramework和SilkyUIAnalyzer都放到了ImproveGame下,这两个文件夹里的fx文件也会被紫幽ModBuilder识别并编译成xnb文件,导致一些重名fx冲突。解决方法或许只有fork紫幽的ModBuilder项目,然后添加一个“排除某些文件夹下的资源文件”的功能