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Sprite animation (PNG / native SDL 3.3 / C)

Demo in the browser: https://8observer8.github.io/examples/sdl3/sprite-animation-native-png-sdl-3.3.4-c

EXE for Windows 10, 64-bit: sprite-animation-native-png-sdl-3.3.4-c-exe.zip

  • Zip size: 1.12 MB
  • Unzipped: 2.73 MB

File Sizes

WASM (built with Emscripten 4.0.15):

  • index.html — 971 bytes
  • app.js — 183 KB
  • app.wasm — 809 MB
  • Total: 994 KB

EXE (built with MinGW GCC 11.2):

  • EXE — 81.1 KB
  • SDL3.dll (v3.3.4) — 2.65 MB
  • Assets (idle.png) — 8.3 KB
  • Total: 2.73 MB

Tools to Build the EXE


Tools to Build WebAssembly


How to Build EXE (Windows)

config-exe
build-exe
run-exe

How to Build WebAssembly

  1. Set up Emscripten 4.0.15 and Node.js
  2. Install http-server globally:
npm i http-server -g
  1. Configure paths in config-web.bat for your SDL3 libraries.
  2. From the project root, run:
config-web
build-web
http-server -c-1
  1. Open your browser and go to http://localhost:8080 to run the app locally.

Note: You can also run the WASM app on Android via Wi-Fi using http-server. After starting the server, it will show local URL addresses — just type one into your mobile browser.

This example uses a sprite sheet from the following the asset pack: https://pixelfrog-assets.itch.io/tiny-swords