Demo in the browser: https://8observer8.github.io/examples/sdl3/sprite-animation-native-png-sdl-3.3.4-c
EXE for Windows 10, 64-bit: sprite-animation-native-png-sdl-3.3.4-c-exe.zip
- Zip size: 1.12 MB
- Unzipped: 2.73 MB
WASM (built with Emscripten 4.0.15):
index.html— 971 bytesapp.js— 183 KBapp.wasm— 809 MB- Total: 994 KB
EXE (built with MinGW GCC 11.2):
- EXE — 81.1 KB
SDL3.dll(v3.3.4) — 2.65 MB- Assets (idle.png) — 8.3 KB
- Total: 2.73 MB
- MinGW GCC 11.2 (zip - 178 MB, unzipped - 671 MB)
- SDL3-3.3.4-win32-x64.zip (zip - 1.09 MB, unzipped - 2.65 MB)
- SDL3-devel-3.3.4-mingw.zip (zip - 2.63 MB, unzipped - 9.42 MB)
- Emscripten 4.0.15 (1.82 GB)
- SDL3-devel-3.3.4-wasm.zip (zip - 1.21 MB, unzipped - 5.2 MB)
- Add MinGW GCC 11.2
binfolder to yourPATH. - Add SDL3-3.3.4-win32-x64.zip folder to your
PATH. - Configure paths in
config-web.batfor your SDL3 libraries. - From the project root, run:
config-exe
build-exe
run-exe- Set up Emscripten 4.0.15 and Node.js
- Install http-server globally:
npm i http-server -g- Configure paths in
config-web.batfor your SDL3 libraries. - From the project root, run:
config-web
build-web
http-server -c-1- Open your browser and go to http://localhost:8080 to run the app locally.
Note: You can also run the WASM app on Android via Wi-Fi using http-server. After starting the server, it will show local URL addresses — just type one into your mobile browser.
This example uses a sprite sheet from the following the asset pack: https://pixelfrog-assets.itch.io/tiny-swords