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Rendering lava blocks would not show correctly as they were rendering transparent
Lava toggle button not working correctly
Shaders should "just work"...
[21.9.2]
Fixed
Hopefully address various shader issues with Iris specifically. Big thanks to all the users that helped as part of #317
[21.9.1]
Fixed
Minecraft version range to allow for 1.21.9 alongside 1.21.10 versions.
[21.9.0]
Changed
Updated to Minecraft 1.21.9
[21.8.4]
Added
Added alpha channel to the color picker for blocks to allow for transparency. Thanks to #329 by @Groovin-Dev
[21.8.3]
Fixed
Potential crash when rendering blocks that are broken.
[21.8.2]
Fixed
Remove block button no longer showing on the edit block screen.
[21.8.1]
Fixed
Small issue with state checking. If a block now changes state in-world, whilst the block is enabled, and it no longer matches, it will be removed from the outline render.
This is specifically tailored to blocks like Suspicious Sand and Suspicious Gravel which change state when brushed.
Changed
Lowered NeoForge minimum version to 1.21.7 to allow for 1.21.7 & 1.21.8 support
[21.8.0]
Changed
Ported to 1.21.6, 1.21.7, 1.21.8
Basically rewrote most of the mod to improve performance
All data is now stored in the config/xray folder instead of being in both the config and an xray folder
This means older configs will no longer work
Block store has been improved to support categories but this is not yet implemented in the UI
Block store now supports rgb, hsl, hex and 0x color formats for the color field
Support has been added for more scan targets but this is not yet implemented in the UI
Reworked the scanning code to hopefully remove lag on scanning large areas
Reworked the block rendering to use VBOs per chunk to improve performance