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@tomipir tomipir commented Dec 19, 2025

Replaced the current page/book style categorization with a sideways scrolling bar

  • Bar has items in two rows
  • Selected item is highligted
  • Owned pieces are sorted to the left side of the scroll

Replaced category selection with a vertical scroll that shows 3 items at a time

  • Scrolling is infinite
  • After letting go of the scroll, the category closest to the middle is selected
  • Category image is the first image of the category, default images for categories should propably be added later

Added color selection visually

  • Functionality not implemented yet

Added a speech bubble that shows a random phrase listed in the GDD when opening AvatarEditor

Added a confirmation popup window for saving

Left old scripts in the files if needed for reference in the near future

Known Issues

  • Opening AvatarEditor with the confluent/symbiosis class gives an error. Editor still works as expected
  • Opening AvatarEditor gives a warning about a color that could not be parsed, and uses the default white color
  • Popup window buttons don't scale properly with aspect ratio
  • Changing aspect ratio while the game is running doesn't update cell sizes
  • Sometimes when clicking different features really fast the input doesn't register until you click somewhere else
  • Text for the speech bubbles in popup and AvatarEditor windows is not localized
  • Some features look really small. This will likely be fixed automatically when each featureimage has a correct iconimage set
  • When opening AvatarEditor for the first time after launching the game, the default character image is shown for a few frames

- Hardcoded to hair atm
attached script to HorizontalScrollView-Grid instead of BottomMenu
- Added VerticalScrollViewGrid for category selection
- renamed ScrollBarContentLoader script to ScrollBarFeatureLoader
- Also removed placeholder images from verticalscroll
VerticalScrollView-Grid => CategoryGrid
HorizontalScrollView-Grid => FeatureGrid
- Clicking features on FeatureGrid now updates the character
- Made SetFeature function from FeaturePicker public to bypass old logic
- Feature slot that's being changed hardcoded to hair for now
- Made BookImage transparent in editor to see more easily
- Now changing the category works
- Feature category Id:s being hardcoded is not optimal, returning to it later
- Added LayoutElement component to prefab
- Replaced many CategoryGrid components
- Added UpdateCellSize function

Category selection now shows 3 categories regardless of screen size/aspect ratio. It does not update when changing screen size while the app is running for now.
Not sure if OnEndDrag is the right event yet
- It now clicks the button on the cell after clamping
- Clicking the cells still works too, planning on changing this later
- Now there are cells now both top and bottom when loading the grid items
- Renamed wrongly named variable
- Made CategoryGrid create 3 of each category for future purposes
- Renamed completely unused scripts, keeping them if I need to look at the code in the future
- It still gives an error about it when opening AvatarEditor, but these changes did not cause it
- Moved FeaturePicker functionality that was still needed to Featuresetter and moved old avatareditorcontroller functionality to new one
- Moved Buttons and changed graphic for the save button
not localised yet
- Made DefaultButton and RevertButton update the highlighted piece on featureselection
-Text not localized
@tomipir tomipir requested a review from BillTheBeast December 19, 2025 13:01
@tomipir tomipir self-assigned this Dec 19, 2025
@BillTheBeast BillTheBeast moved this to Tarkistuksessa in KÄYTTÖLIITTYMÄ Dec 22, 2025
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2 participants