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This change adds item ID 0x69 (currently unused) which duplicates the data of the existing 0x6B "Goal Item (Multi/Power Star)" and changes the palette of the existing power star item to 0x02 (silver). This is intended to allow differentiating progression items (gold stars) from non-progression items (silver stars) for other worlds. New hash: 7c9599a6ff33563b33178ab8e5a1dac8 Example image: https://i.imgur.com/B2LUdFS.png
Fix a bug in the previous commit where the silver power star item in newitems.asm:.properties still used the gold power star palette, causing the "item get" animation to incorrectly show a gold power star upon picking up a silver power star. Also updated comments for consistency with gold/silver power star terminology. Tested with a 2-player lttp/hollowknight multiworld verifying standing items look correct in and out of shops and picking up items animates correctly for both gold and silver power stars. The previous commit listed an outdated screenshot (with the colors reversed); the updated screenshot showing this feature is: https://i.imgur.com/iMPxzgw.png New ROM hash after this change: 8719f420b587adac8d3750792d46e5bd
Adding handling for a new item to the ASM was causing that code it to overflow its banks. The code has been tweaked to fit into its allotted space, while still performing the same function.
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This change adds item ID 0x69 (currently unused) which duplicates the data of the existing 0x6B "Goal Item (Multi/Power Star)" and changes the palette of the existing power star item to 0x02 (silver). This is intended to allow differentiating progression items (gold stars) from non-progression items (silver stars) for other worlds.