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@Arufonsu Arufonsu commented Dec 20, 2025

Fixes #2768

(Already merged)
Previously required: merge assets into main_full branch

(Fix: wrap RichLabels when single word it's too long)
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Image {924AE11D-F78A-4132-858B-69B30FF364C5} {013C80BF-21D3-4E21-843B-04B0A1304914} {2793577D-5E20-4B13-AFB7-81CD7E103A01}

@Arufonsu Arufonsu added bug Something isn't working enhancement Minor feature addition or quality of life change labels Dec 20, 2025
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added configurable dimmed background

{B8DDC895-97BB-4B96-BBB3-DB26DBC8D477} {5950F489-4740-426C-8C8D-31A96E02A22F} {4773479C-7921-45C9-8CB6-DC1CDCB16179} {65DE9250-EEC2-4272-98BE-4F6998EB3B65}

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code and assets updates:

AscensionGameDev/Intersect-Assets@c02cb36

{BC532622-5A15-4D0D-A0BC-0890D653B46D}

{91029DB5-C64E-400F-B783-19BB7F9CF76F}}

@Arufonsu Arufonsu force-pushed the fix/2768 branch 3 times, most recently from e6fd838 to 3ddbe02 Compare December 25, 2025 22:53
@Arufonsu Arufonsu force-pushed the fix/2768 branch 4 times, most recently from 8c214ee to a35d847 Compare December 26, 2025 01:32
code logic and methods update
code creates it's own default styled json file as fallback if there's none (restores the ability to use .json file templates for event Dialogues).
refactor EventWindow to use dynamically created buttons within a scrollable control
adds configurable dimmed background for EventWindow.
additional text splitting logic to handle empty strings and long single words in order to fix readability of event dialogues.
@WeylonSantana WeylonSantana merged commit 7e68596 into AscensionGameDev:main Dec 27, 2025
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bug: no longer able to edit event window design options without modifying source

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