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3 changes: 3 additions & 0 deletions 01week/helloworld.js
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"use strict"

console.log("Hello World!");
170 changes: 170 additions & 0 deletions 03week/ticTac.css
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*, *::after, *::before {
box-sizing: border-box;
}

:root {
--cell-size: 100px;
--mark-size: calc(var(--cell-size) * .9);

}
body {
margin: 0;

}
.board {
width: 100vh;
height: 100vh;
display: grid;
justify-content: center;
align-content: center;
justify-items: center;
align-items: center;
grid-template-columns: repeat(3, auto)
}


.cell {
width: var(--cell-size);
height: var(--cell-size);
border: 1px solid black;
display: flex;
justify-content: center;
align-items: center;
position: relative;
cursor: pointer;


}

.cell:first-child,
.cell:nth-child(2),
.cell:nth-child(3) {
border-top: none;
}

.cell:nth-child(3n + 1) {
border-left: none;

}

.cell:nth-child(3n + 3) {
border-right: none;

}

.cell:last-child,
.cell:nth-child(8),
.cell:nth-child(7) {
border-bottom: none;
}

.cell.x,
.cell.circle {
cursor: not-allowed;

}


.cell.x::before,
.cell.x::after,
.cell.circle::before {
background-color: black;

}




.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after,
.board.circle .cell:not(.x):not(.circle):hover::before {
background-color: lightgrey;

}


.cell.x::before,
.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after {
content: ' ';
position: absolute;
width: calc(var(--mark-size) * .15);
height: var(--mark-size);


}

.cell.x::before,
.board.x .cell:not(.x):not(.circle):hover::before {
transform: rotate(45deg);

}

.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::after {
transform: rotate(-45deg);

}

.cell.circle::before,
.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::before,
.board.circle .cell:not(.x):not(.circle):hover::after {
content: ' ';
position: absolute;
border-radius: 50%;


}

.cell.circle::before,
.board.circle .cell:not(.x):not(.circle):hover::before {
width: var(--mark-size);
height: var(--mark-size);

}

.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::after {
width: calc(var(--mark-size) * .7);
height: calc(var(--mark-size) * .7);
background-color: white;
}

.winning-message{
display: none;
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(0, 0, 0, .9);
justify-content: center;
align-items: center;
color: white;
font-size: 5rem;
flex-direction: column;

}

.winning-message button{
font-size: 3rem;
background-color: white;
border: 1px solid black;
padding: .25em .5em;
cursor: pointer;
}

.winning-message button:hover {
background-color: black;
color: white;
border-color: white;


}

.winning-message .show {
display: flex;

}
28 changes: 28 additions & 0 deletions 03week/ticTac.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="ticTac.css">
<script src="./ticTacGUI.js" defer></script>
<title>ticTacToeGUI</title>
</head>
<body>
<div class="board " id="board">
<div class="cell " data-cell></div>
<div class="cell " data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
<div class="cell" data-cell></div>
</div>
<div class="winning-message show" id="winning-message">
<div data-winning-message-text></div>
<button id="restartButton"Restart>Restart</button>
</div>

</body>
</html>
84 changes: 84 additions & 0 deletions 03week/ticTacGUI.js
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const X_CLASS = 'x'
const CIRCLE_CLASS = 'circle'
const WINNING_COMBINATIONS = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
]
const winningMessageElement = document.getElementById('winningMessage')
const cellElements = document.querySelectorAll(`[data-cell]`)
const board = document.getElementById('board')
const winningMessageTextElement = document.querySelector(`[data-winning-message-text]`)
let circleTurn

startGame()

function startGame() {
circleTurn = false
cellElements.forEach(cell => {
cell.addEventListener('click', handleClick, {once: true})

})
setBoardHoverCLass()
}



function handleClick(e) {

const cell =e.target
const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS
placeMark(cell, currentClass)
if(checkWin(currentClass)) {
endGame(false)

}
//CHeck for win
//check for a draw
//switch turns
swapTurns()
setBoardHoverCLass()
}

function endGame(draw) {
if (draw) {

} else {
winningMessageTextElement.innerText = `${circleTurn ? "O's" : "X's"} Wins!`
}
winningMessageElement.classList.add('show')
}

function placeMark(cell, currentClass){
cell.classList.add(currentClass)
}

function swapTurns() {
circleTurn = !circleTurn

}

function setBoardHoverCLass() {
board.classList.remove(X_CLASS)
board.classList.remove(CIRCLE_CLASS)
if(circleTurn) {
board.classList.add(CIRCLE_CLASS)
} else {
board.classList.add(X_CLASS)
}

}

function checkWin(currentClass) {
return WINNING_COMBINATIONS.some(combination => {
return combination.every(index => {
return cellElements[index].classList.contains(currentClass)
}
)
})
}