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No more hard coding Native Libraries#13

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jbonnett92 wants to merge 6 commits intoBennyQBD:masterfrom
jbonnett92:master
Open

No more hard coding Native Libraries#13
jbonnett92 wants to merge 6 commits intoBennyQBD:masterfrom
jbonnett92:master

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@jbonnett92
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The new class changes the native library depending on what OS the program is ran from.

Added Library loader, to load a particular library depending on what OS the program is running on
Library loader class, to load a particular library depending on the OS running the program.
This means you do not have to set the native library location for the lwjgl.jar.
@fhntv24
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fhntv24 commented Jun 11, 2014

If you want it to be accepted - better to move LibaryLoader to engine.core
oh and btw it will not work , beacos OpenAL isnt used here at all.
And folders are lib/natives/someting .Oh , and how about "solaris"? He needs diffrent libs from linux i think.

@jbonnett92
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It work's with mine... Tried on all 3.

@fhntv24
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fhntv24 commented Jun 12, 2014

Solaris folder there is for reason.You know that,right?

Oh and really - its better to be in engine.core , its more logical to be there..
And maybe you will make libs.jar loader as well?

Moved from com.base.game...
Allows you to automatically load native libraries rather than hard coding them into "lwjgl.jar" via native library location.
@jbonnett92
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Well I did the changes apart from creating the libs.jar.

@fhntv24
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fhntv24 commented Jun 12, 2014

Oh you cold just edit path when editing file , its easy.Just hit backspace on begining of filename.Its better that creating/deleting files ;)

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