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A part of this pull request.

Required more in-depth review. Probably unstripped classes do not have a pointer to the native class in Il2CppClassPointerStore context. With UnityEngine.AssetBundleModule.AssetBundle works fine, but i'm not sure about GC Finalize.

{
var nativeClassStruct = UnityVersionHandler.Wrap((Il2CppClass*)Il2CppClassPointerStore<T>.NativeClassPtr);
if (!nativeClassStruct.HasFinalize)
if (!nativeClassStruct?.HasFinalize is true)
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I think the ! shouldn't be there.

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!null is not true. if we get !false it is true like expected. Inversion operates only on bool values.

In this case:

  1. nativeClassStruct checked on null. If it is null - returns Nullable else gets property.
  2. Nullable cannot be inversed by operator !. If property is present - it will be inversed
  3. Comparison with true

But if you mean that the condition itself is false to begin with, then I'm not sure what that field points to.

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It seems to indicate the presence of a destructor. And if there is no destructor, then we add a reference to the object in GC to finalize it

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Oh, I initially meant is false

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if native class has finalize, we add it to GC, right?

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if (!nativeClassStruct.HasFinalize) should be changed to one of the following, and I'm not sure which:

  • if (nativeClassStruct?.HasFinalize is false)
  • if (nativeClassStruct?.HasFinalize is false or null)

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The second one looks more correct. If I understood the logic correctly - if native class does not have destructor, we add a reference in GC. When native class pointer is null we also need to keep track of the created object. The problem may arise if a class without a pointer has a destructor

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@js6pak Which do you think it should be, or how would you suggest we address the problem?

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The real solution is to inject unstripped types, but for now we can just do nativeClassStruct != null && !nativeClassStruct.HasFinalize

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@ds5678 changed to first variant

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ds5678 commented Jan 13, 2025

@aceman1209 How did you encounter this null reference exception? Can you show us a stack trace?

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@ds5678 Sorry for the late reply

I tested this on Miside. I think any game that doesn't use asset bundles will work. To get the error, you just need to try to load your asset bundle. Unity will load it successfully (trying to load it again will cause an exception that such a bundle is already loaded), but because of the further exception, we will not get an instance of the class.

Stack trace. I used MelonLoader for it.
stacktrace.txt

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ds5678 commented Apr 15, 2025

@aceman1209 when I discussed this with @js6pak , we were concerned about two things:

  • Unstripped classes should ideally be injected, which would give them a class pointer.
  • You're using a generic instantiation which definitely doesn't exist in the binary.

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@ds5678 If I understand correctly, metadata contains information on which unstripped classes are built. But because the required class is not used in the game code, it is not included in the metadata during compilation, since there are no references to it. Correct?

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ds5678 commented Apr 16, 2025

metadata contains information on which unstripped classes are built.

If you remove "unstripped" from this sentence, everything you said in that message is correct.

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3 participants