Plays sound effects when Hornet takes certain actions.
Comes with some sound effects from the first game.
Supports custom sound effects, simply add them to the SFX folder after installing.
Any file format supported by Unity should work.
Multiple sound effects can be selected and it'll pick a random one.
You can manipulate odds by editing the configuration file.
Enter sounds multiple times to increase odds or sounds that don't exist for a chance of not playing anything.
Videos
default.mp4
custom-sound.mp4
random.mp4
shaw.mp4
Supported Events
- Attack
- Bind / Heal
- Clawline / Harpoon
- Cross Stitch / Parry
- Dash / Run Attack
- Death
- Drifter's Cloak / Float
- Faydown Cloak / Double Jump
- Hurt
- Jump
- Lava Bell Hit
- Nail Art / Charge Attack
- Needolin
- Pale Nails
- Ring Taunt / Poshanka
- Rune Rage
- Sharpdart
- Silk Soar / Super Jump
- Silkspear
- Swift Step
- Taunt
- Thread Storm
- Warding Bell Hit
Inspired by something Skurry said.
Always-on Scuttlebrace.
Barely works at the moment. Work in progress.
Video
scuttlebraced.mp4
Also inspired by something Skurry said.
It was much too big to be called a sword. Massive, thick, heavy and far too rough. Indeed, it was like a heap of raw iron.
Lets you resize your needle.
Screenshot
Lets you animation cancel most actions. Work in progress.
If you don't want to manually install you could use a Thunderstore mod manager like r2modman or Gale
- Install BepInEx
- If running through Steam on *nix systems, set up launch options
Tip
If ./run_bepinex.sh %command% doesn't work, try:
eval $(echo "%command%" | ./run_bepinex.sh "Hollow Knight Silksong")- Download the mod you want to install from GitHub releases or Thunderstore
- Extract the downloaded archive to
silksong_path/BepInEx/plugins - Launch the game
- Edit mod configs by using BepInEx's configuration manager (F1 by default), or by editing files in
silksong_path/BepInEx/plugins
Requires .NET to be installed.
git clone https://github.com/Bergbok/Silksong-Mods.git
cd Silksong-Mods
# optional, for automatically installing mod after building
nano SilksongPath.props
find . -mindepth 1 -maxdepth 1 -type d ! -name ".github" -exec cp SilksongPath.props {}/SilksongPath.props \;
cd <mod folder>
dotnet build