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Icy Shader for ME

To let MaterialEditor show corresponding options under this shader on its tab.

Demonstration

https://youtu.be/1H1nK_7X3fE

Options

MainTex

The main texture of the object.

BumpMap

The normal texture that makes bump effect on the surface of the object.

Color

The base color. By default it is black to let ReflectColor and emission take place.

ReflectColor

When using this shader, modders commonly import a cubemap into it. This ReflectColor manipulate the tint color the object's surface reflects the cubemap as a reflection probe.

BumpStrength

It decides to what extent the normal texture affects in the rendering.

EmissionStrength

It decides the brightness of light the object emits.

Cutoff

If there is alpha channel used in the main texture, this option can cull the transparent or semi-transparent parts of the pattern.

Alpha

It makes transparency of the object.

About

To let MaterialEditor show corresponding options under this shader on its tab.

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