To let MaterialEditor show corresponding options under this shader on its tab.
The main texture of the object.
The normal texture that makes bump effect on the surface of the object.
The base color. By default it is black to let ReflectColor and emission take place.
When using this shader, modders commonly import a cubemap into it. This ReflectColor manipulate the tint color the object's surface reflects the cubemap as a reflection probe.
It decides to what extent the normal texture affects in the rendering.
It decides the brightness of light the object emits.
If there is alpha channel used in the main texture, this option can cull the transparent or semi-transparent parts of the pattern.
It makes transparency of the object.