Update to add handful of new units!#7
Conversation
|
Can you please summarize your changes made to the vmf specifically? |
I was fumbling about like a buffoon in Hammer ++, and I'm pretty sure I inadvertently broke the mob death timers somehow. It would probably be best if the VMF in the update branch was not directly used at all, and the changes just be re-made in the original VMF |
This content is all included in base Garry's Mod now, so no need to create a toggle.
This might be a preferred playstyle for some people
Added:
-Grenadiers - Combine SMG units which cannot shoot and instead throw grenades every 3 seconds,
will push enemies until they are in range
-Stalkers - Stalkers with "center mass" targetting and higher than normal damage
-Combine snipers - A combine sniper parented to a rebel npc
-Aegis shield troopers - Combine SMG units with a shield that blocks enemy bullets and lets friendly bullets through
-Rollermines - Rollermines that can be shot and die after 90 seconds automatically
-Half life 2 hunters
-Half life 2 antlion worker (acid spitters)
-Antlion guards and manhacks now have their own spawn function because I broke their death timers somehow (I didn't touch it they just stopped working idk what happened)
-Descriptions for new mobs
-Network string to display aegis shield trooper hit effect
-Fix for antlion workers not being defined in NPC list (probably not needed if half-life 2 is legitimately installed)
-gm_sts_particles map particle file for hunters and antlion workers (probably not needed if half life 2 is legitimately installed)
Changed:
-The unit spawn behavior was modified to handle mobs with custom spawn functions. If a mob has a spawn function defined,
it will use that to spawn itself instead of a map template
from DMG_CRUSH
Bug fixes:
This has been fixed (hopefully).
Theres probably other small things I'm not remembering