Add AvaloniaUI cross-platform mod editor (KfxModStudio) + Transfer Package#23
Add AvaloniaUI cross-platform mod editor (KfxModStudio) + Transfer Package#23Copilot wants to merge 13 commits intofeature/3676-custom-soundsfrom
Conversation
…ies, and CDN support Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
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@copilot , this is a good start. I created a repo for this under my account, https://github.com/Cerwym/keeperfx-modstudio for this new project. If you can, please transfer what we've done in this session, if you can't please make it easy for me to transfer our session and changes (including the example mod i gave you) over, maybe through a zip, so i can push to my repo, locally |
Co-authored-by: Cerwym <1760289+Cerwym@users.noreply.github.com>
I've created a complete transfer package for you! Download the zip file: What's included:
Quick setup: # 1. Download and extract the zip
unzip keeperfx-modstudio-transfer.zip
# 2. Clone your new repo
git clone https://github.com/Cerwym/keeperfx-modstudio.git
cd keeperfx-modstudio
# 3. Copy contents (or follow detailed instructions in the zip)
cp -r keeperfx-modstudio-transfer/KfxModStudio/* .
# ... see TRANSFER_INSTRUCTIONS.md for full details
# 4. Build and test
dotnet restore
dotnet buildSee Commit: ab01adf |
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@copilot |
Yes! I created a comprehensive 974-line analysis document for you: Location: What it covers: Part 1: Complete Tempest Keeper Analysis
Part 2: System Interconnections
Part 3: Binary Mod Format Proposal
Part 4-6: Implementation & Comparisons
The document is also included in the transfer package zip (commit ab01adf). |
Community needs graphical tooling to author and convert mods to the new .kfxmod binary format. Command-line tools exist but lack discoverability and ease of use.
Implementation
Core Application (
tools/KfxModStudio/)Binary Format Support (
Services/)ModPackReader: Reads 64-byte header, decompresses zlib metadata, parses JSONModPackConverter: Scans folders, generates metadata, writes binary formatData Models (
Models/ModPackModels.cs)src/config_modpack.hUI Design (
Views/MainWindow.axaml)Example Usage
Architecture Decisions
Documentation
README.md: Features, build instructions, architectureDESIGN.md: UI mockups, workflows, future enhancements (map viewer, dependency graph)FRONTEND_SUMMARY.md: Technical details, compatibility notesUI_PREVIEW.txt: ASCII art mockups since headless build cannot screenshotTransfer Package
Added for separate repository deployment:
keeperfx-modstudio-transfer.zip(47 MB) - Complete transfer package containing:MODSTUDIO_TRANSFER.md- Comprehensive transfer instructions and package overviewTRANSFER_INSTRUCTIONS.md(inside zip) - Step-by-step setup guide for new repositoryThe transfer package enables easy migration to https://github.com/Cerwym/keeperfx-modstudio with a single initial commit.
Outstanding Work
File picker dialogs require Avalonia.Storage platform integration. Commands and UI are wired but dialogs are stubbed. Map layout viewer designed but needs map format parser from game engine.
Original prompt
Created from VS Code.
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