Char Engine | The self-proclaimed kickass Friday Night Funkin' engine based on the newgrounds preview (0.2.8) 😎
- Install the neccassary Haxelibs
- Install Visual Studio
lime test windowsorlime build windows- Done!
- Install the neccassary haxelibs
- install gcc (Linux) or install XCode (Mac)
lime testorlime buildwithlinuxormacat the end depending on what you're using.- Done!
Note
Don't keep this stupid joke around too long.
Have you played Friday Night Funkin' before? It's that.
-
-
Make and test a modchart, right from the chart editor!
[TODO: This should contain instructions and previews of the editor.]
-
If you've used Notetypes in other engines, this is just that.
-
Ghost Tapping MUST be enabled for this note to function
Player Opponent/Botplay Is immediately destroyed when spawned. Simulates pressing a note key with no notes present. -
Player (Ghost Tapping Disabled) Opponent/Botplay Makes the player take a miss. Simulates a player missing a note. -
You can define extra health icons to add to the ui, whether it should follow the player/opponent's icon or the exact position the icon should be at.
-
Sets the HUD to specific behaviour defined in
assets/data/hudStyles/<hud_name>.hud[1]Available default styles:
-
Char Engine/Default -
Funkin' -
Psych Like -
VS Char
-
[1]:
.hudis just a json file, you can define custom hud elements behaviour by followingthis guideGuide not made yet. -