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Baldi Level Editor – 💡 $\textcolor{#ff004d}{L}\textcolor{#ff8a00}{i}\textcolor{#ffd300}{g}\textcolor{#00e436}{h}\textcolor{#29adff}{t}\textcolor{#7a00ff}{s}\textcolor{#ff77a8}{!}$ 💡

Source for BB+ Editor Lights v0.8.x. Not actively maintained for a while, but PRs will get love when necessary.

Dependencies

Overview

  • $\textcolor{#ff004d}{Plugin.cs}$ - source
    Bootstraps everything: loads sprites, builds editor prefabs, wires aliases. The front door operation essentially.

  • $\textcolor{#ff8a00}{FixLighting.cs}$ - source
    Smacks the lighting system on load so playmode isn’t pitch black.

  • $\textcolor{#ffd300}{ColoredLight.cs}$ - source
    The actual placeable light source. You drop it, it glows. Simple.

  • $\textcolor{#29adff}{ColorLookup.cs}$ - source
    Fresh approach to parsing base + custom colors (HTML hex friendly).

  • $\textcolor{#7a00ff}{Init.cs}$ - source
    Registers objects into the editor’s categories. If you’re adding tools, you’re looking for this.

  • $\textcolor{#ff77a8}{objtool.cs}$ (by bigthinker) - source
    Tiny helper that injects tools defined in Init.cs.

Contributing

Issues and PRs welcome! Please don’t abuse or over-use this source code.
Like, I don’t care if you add 999 hard-coded colors in your fork, but I probably won’t accept them if pushed to the main branch!

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The source code of BB+ Editor lights 0.8.x

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