fix and feat: use spawn instead of exec and log to stderr, and add new command capture_screenshot#51
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matheus-junio-da-silva wants to merge 6 commits intoCoding-Solo:mainfrom
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Enables scene structure analysis for any Godot project without script compilation dependencies, automatically expanding nested scenes. Technical Implementation Text-Based Parser: Uses direct .tscn file parsing instead of ResourceLoader.load() because headless mode lacks autoloads and script compilation errors occur before GDScript error handling can intervene. Recursive Scene Loading: Automatically follows instance = ExtResource() references to build complete scene trees in a single call, eliminating multiple function invocations. Core Functions Added parse_tscn_file_recursive() - Main entry with recursive scene loading parse_ext_resource_line() - Extracts external resources including sub-scenes parse_node_line() - Parses node definitions and instance properties parse_node_property() - Extracts property values and instance references build_node_hierarchy_recursive() - Constructs hierarchies with sub-scene expansion build_tree_recursive_with_scenes() - Builds complete trees with nested structures extract_resource_id() - Extracts resource IDs from ExtResource references
… true in GodotServer class
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When I tried using MCP in antigravity I encountered many problems, here's the solution that worked for me.