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Binary file modified RaidV01/Content/Blueprints/Character/BP_RaidCharacter.uasset
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
/Engine=F:/UnrealEngine/UE_5.0/Engine/Shaders
/ShaderAutogen=F:/FastCoding/NewUnrealProjects/Raid/RaidV01/Intermediate/ShaderAutogen
/Plugin/FX/Niagara=F:/UnrealEngine/UE_5.0/Engine/Plugins/FX/Niagara/Shaders
/Plugin/ExrReaderShaders=F:/UnrealEngine/UE_5.0/Engine/Plugins/Media/ImgMedia/Shaders
/Plugin/WmfMedia=F:/UnrealEngine/UE_5.0/Engine/Plugins/Media/WmfMedia/Shaders
/Plugin/Runtime/HairStrands=F:/UnrealEngine/UE_5.0/Engine/Plugins/Runtime/HairStrands/Shaders
/Plugin/Experimental/ChaosNiagara=F:/UnrealEngine/UE_5.0/Engine/Plugins/Experimental/ChaosNiagara/Shaders
/Engine=C:/Program Files/Epic Games/UE_5.0/Engine/Shaders
/ShaderAutogen=C:/Users/Jack English/Documents/GitHub/RaidRepo/RaidV01/Intermediate/ShaderAutogen
/Plugin/FX/Niagara=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/FX/Niagara/Shaders
/Plugin/ExrReaderShaders=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Media/ImgMedia/Shaders
/Plugin/WmfMedia=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Media/WmfMedia/Shaders
/Plugin/Runtime/HairStrands=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Runtime/HairStrands/Shaders
/Plugin/Experimental/ChaosNiagara=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Experimental/ChaosNiagara/Shaders
Binary file modified RaidV01/Saved/AutoScreenshot.png
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93 changes: 56 additions & 37 deletions RaidV01/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini
Original file line number Diff line number Diff line change
Expand Up @@ -248,7 +248,7 @@ StaticMeshActor=BP_RaidCharacter_C.Physics.ConstraintsGroup,
LastLevel=/Game/Maps/WorldMap

[ModuleFileTracking]
RaidV01.TimeStamp=2023.02.18-16.35.43
RaidV01.TimeStamp=2023.02.28-01.50.43
RaidV01.LastCompileMethod=External
StorageServerClient.TimeStamp=2023.02.11-18.21.55
StorageServerClient.LastCompileMethod=External
Expand Down Expand Up @@ -1148,22 +1148,22 @@ SkeletonEditor.TimeStamp=2022.07.13-01.25.06
SkeletonEditor.LastCompileMethod=Unknown
PinnedCommandList.TimeStamp=2022.07.13-01.25.03
PinnedCommandList.LastCompileMethod=Unknown
RD.TimeStamp=2023.02.18-16.35.41
RD.TimeStamp=2023.02.28-01.49.59
RD.LastCompileMethod=External
RiderLink.TimeStamp=2023.02.18-16.35.44
RiderLink.TimeStamp=2023.02.28-01.50.09
RiderLink.LastCompileMethod=External
RiderLogging.TimeStamp=2023.02.18-16.35.53
RiderLogging.TimeStamp=2023.02.28-01.50.37
RiderLogging.LastCompileMethod=External
RiderBlueprint.TimeStamp=2023.02.18-16.35.53
RiderBlueprint.TimeStamp=2023.02.28-01.50.37
RiderBlueprint.LastCompileMethod=External
RiderGameControl.TimeStamp=2023.02.18-16.36.15
RiderGameControl.TimeStamp=2023.02.28-01.50.38
RiderGameControl.LastCompileMethod=External
RiderShaderInfo.TimeStamp=2023.02.18-16.35.42
RiderShaderInfo.TimeStamp=2023.02.28-01.50.03
RiderShaderInfo.LastCompileMethod=External
TextureEditor.TimeStamp=2023.02.11-18.21.55
TextureEditor.LastCompileMethod=External
VisualStudioTools.TimeStamp=2023.02.13-05.50.56
VisualStudioTools.LastCompileMethod=Unknown
VisualStudioTools.TimeStamp=2023.02.28-01.48.41
VisualStudioTools.LastCompileMethod=External

[DetailCategories]
WorldSettings.PrecomputedVisibility=True
Expand Down Expand Up @@ -1584,7 +1584,7 @@ SkeletalMeshComponent.Tags=False
SkeletalMeshComponent.ComponentReplication=False
SkeletalMeshComponent.Activation=False
SkeletalMeshComponent.Cooking=False
SkeletalMeshComponent.Events=False
SkeletalMeshComponent.Events=True
SkeletalMeshComponent.Materials=False
BP_RaidCharacter_C.Materials=True
BP_RaidCharacter_C.TransformCommon=True
Expand Down Expand Up @@ -1710,7 +1710,7 @@ BP_Weapon_C.Input=True
BP_Weapon_C.HLOD=True
BP_Weapon_C.WorldPartition=True
BP_Weapon_C.Events=True
SkeletalMeshComponent.SkeletalMesh=True
SkeletalMeshComponent.SkeletalMesh=False
SphereComponent.Navigation=True
SphereComponent.Variable=True
SphereComponent.TransformCommon=True
Expand Down Expand Up @@ -2109,10 +2109,25 @@ HUD_C.Performance=True
HUD_C.Clipping=True
HUD_C.Navigation=True
HUD_C.Localization=True
SoundWave.Format=True
SoundWave.Sound=True
SoundWave.Analysis=True
SoundWave.Loading=True
SoundWave.Subtitles=True
SoundWave.Info=True
SoundWave.File Path=True
SoundWave.Developer=True
SoundWave.Voice Management=True
SoundWave.Effects=True
SoundWave.Attenuation=True
EdGraph.Graph=True
EdGraph.Inputs=True
EdGraph.Outputs=True

[AssetEditorSubsystem]
CleanShutdown=False
OpenAssetsAtExit=/Game/Blueprints/HUD/WBP_HUDWidget.WBP_HUDWidget
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter
OpenAssetsAtExit=/Game/Assets/Sounds/default_music_track.default_music_track

[PluginBrowser]
InstalledPlugins=VisualStudioTools
Expand Down Expand Up @@ -2161,7 +2176,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Blueprints/Character
ContentBrowserTab1.SelectedPaths=/Classes_Engine/Engine/Classes/GameFramework
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
ContentBrowserTab1.SelectedCollections=
Expand Down Expand Up @@ -2415,28 +2430,30 @@ ProgressBar="\"Object\" "
Crosshair_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" "
WBP_HUDWidget_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" "
HUD_C="\"Object\" \"Object.Appearance.ColorAndOpacity\" "
SoundWave="\"Object\" \"Object.Format.Format|Quality\" \"Object.Analysis.Analysis|Envelope\" "
SoundBase="\"Object\" \"Object.Format.Format|Quality\" \"Object.Analysis.Analysis|Envelope\" "

[ContentBrowserRecent]
MRUItem0=/Game/Blueprints/HUD/WBP_HUDWidget
MRUItem1=/Game/Blueprints/HUD/HUD
MRUItem2=/Game/Blueprints/HUD/Crosshair
MRUItem3=/Game/Blueprints/Character/BP_RaidCharacter
MRUItem4=/Game/Blueprints/HUD/NewWidgetBlueprint
MRUItem5=/Game/Blueprints/HUD/WBP_PickupWidget
MRUItem6=/Game/Assets/Textures/CrossHairs/Quad_9_Top
MRUItem7=/Game/Assets/Textures/CrossHairs/Quad_9_Right
MRUItem8=/Game/Assets/Textures/CrossHairs/Quad_9_Left
MRUItem9=/Game/Assets/Textures/CrossHairs/Quad_9_Bottom
MRUItem10=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top
MRUItem11=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right
MRUItem12=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left
MRUItem13=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom
MRUItem14=/Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small
MRUItem15=/Game/Assets/Textures/CrossHairs/Crosshair_Dot
MRUItem16=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined
MRUItem17=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15
MRUItem18=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_9
MRUItem19=/Game/Assets/Textures/CrossHairs/Crosshair_Bracket_4
MRUItem0=/Game/Assets/Sounds/default_music_track
MRUItem1=/Game/Blueprints/Character/BP_RaidCharacter
MRUItem2=/Game/Blueprints/HUD/WBP_HUDWidget
MRUItem3=/Game/Blueprints/HUD/HUD
MRUItem4=/Game/Blueprints/HUD/Crosshair
MRUItem5=/Game/Blueprints/HUD/NewWidgetBlueprint
MRUItem6=/Game/Blueprints/HUD/WBP_PickupWidget
MRUItem7=/Game/Assets/Textures/CrossHairs/Quad_9_Top
MRUItem8=/Game/Assets/Textures/CrossHairs/Quad_9_Right
MRUItem9=/Game/Assets/Textures/CrossHairs/Quad_9_Left
MRUItem10=/Game/Assets/Textures/CrossHairs/Quad_9_Bottom
MRUItem11=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Top
MRUItem12=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Right
MRUItem13=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Left
MRUItem14=/Game/Assets/Textures/CrossHairs/Crosshair_Quad_9_Bottom
MRUItem15=/Game/Assets/Textures/CrossHairs/Crosshair_Dot_Small
MRUItem16=/Game/Assets/Textures/CrossHairs/Crosshair_Dot
MRUItem17=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15_outlined
MRUItem18=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_15
MRUItem19=/Game/Assets/Textures/CrossHairs/Crosshair_Circle_9

[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
Expand Down Expand Up @@ -2566,6 +2583,7 @@ Image.Accessibility=True
/Game/Assets/Textures/CrossHairs/Quad_9_Top.Quad_9_Top=1
/Game/Blueprints/HUD/crosshair.crosshair=1
/Game/Blueprints/HUD/HUD.HUD=1
/Game/Assets/Sounds/default_music_track.default_music_track=0

[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
Expand Down Expand Up @@ -2611,8 +2629,8 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()

[RootWindow]
ScreenPosition=X=63.200 Y=148.800
WindowSize=X=804.800 Y=728.800
ScreenPosition=X=200.800 Y=145.600
WindowSize=X=806.400 Y=730.400
InitiallyMaximized=True

[SlateAdditionalLayoutConfig]
Expand Down Expand Up @@ -2644,8 +2662,8 @@ Project=C:/Program Files/Epic Games/UE_5.0/

[Python]
LastDirectory=
RecentsFiles=F:/UnrealEngine/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=C:/Program Files/Epic Games/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=F:/UnrealEngine/UE_5.0/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py

[/Script/Engine.WorldPartitionEditorPerProjectUserSettings]
bHideEditorDataLayers=False
Expand Down Expand Up @@ -2834,6 +2852,7 @@ bConvertSceneUnit=False
LastLogListing=FBXImport

[PlacementMode]
RecentlyPlaced=/Game/Assets/Sounds/default_music_track.default_music_track;
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/Retargeted/AnimStarterPack/Equip_Rifle_Standing_Retargeted.Equip_Rifle_Standing_Retargeted;
RecentlyPlaced=/Game/Blueprints/Character/BP_RaidCharacter.BP_RaidCharacter;/Engine/Transient.ActorFactoryBlueprint_0
Expand Down
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