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@PaulKlauser
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This prevents the delta from the previous frame time til now being so large that we render an inordinate amount of particles, slowing down or even crashing the app by running out of memory. A very similar issue as fixed in: #289

This prevents the delta from the previous frame time til now being so large that we render an inordinate amount of particles, slowing down or even crashing the app by running out of memory. A very similar issue as fixed in: DanielMartinus#289
@PaulKlauser
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Resolves the same issue #341, but I think targets the issue better by solving for the erroneous frame time calculation in the Composable.

@PaulKlauser
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Build is blocked on #343

@mekutluca
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This is much better solution, thanks.

@DanielMartinus
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Thanks for looking into this, and apologies for my inactivity. Appreciate the PRs addressing some of the issues 🙏
Let me run a test, just to be sure. I happily merge it then and release a new version containing the fix

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3 participants