| Website | Link |
|---|---|
| Code | https://github.com/DarkPack13/SecondCity |
| The Second City Discord | https://discord.gg/rmAbJcuChD |
| Coderbus Discord | https://discord.gg/Vh8TJp9 |
This is the codebase for the Darkpack13 Project, a fork of TGstation 2025 for the purposes of being an upstream for The Final Nights, Apocrypha, Requiem and World of Darkness 13.
We are based on the Paradox Interactive World of Darkness(c) gamelines, with administrative oversight determining what we add to our game.
The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.
The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.
Building tgstation in DreamMaker directly is deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.
How to compile in VSCode and other build options.
If you'd like to contribute to this codebase, consider uncommenting line 1 @ _maps_basemap.dm for faster initialization.
For contribution guidelines refer to the Guides for Contributors.
For getting started (dev env, compilation) see the HackMD document here.
For overall design documentation see HackMD.
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/12/31 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE and GPLv3.txt for more details.
The TGS DMAPI is licensed as a subproject under the MIT license.
See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
Darkpack13 is not official World of Darkness material. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.

