- TypeScript;
- React;
- Vite;
- HTML;
- CSS;
- Howler;
- Styled Components.
To create a set of coordinate and navigation-based components, for use in other projects. I decided to expand the use of these within this to include a set of games that make use of these coordinate and navigation features.
How many points can you score in 30 seconds?
Now with rows or columns of dead cells that reset your score - how well will you do?
A row and column of dead cells?! Changing even faster than before - will you score anything at all?



