?? Notice: This application is currently in active development and not yet available to the public. A first public release is planned once core functionality is stable.
KCD2 ModForge is a WPF application with a Blazor/MudBlazor frontend designed to help modders of Kingdom Come: Deliverance 2 easily read, edit, and export XML-based game files into fully playable mods.
- Import, edit, and create Perks, Buffs, Debuffs, Localizations, and more
- Mod Management: install mods per drag and drop
- Configure Mod Loadouts for different Save Files
- Automatic generation of mod folder structure including official
mod.manifestfile compatible with KCD2 modding tools - Export mods as
.pakfiles ready to be used in the game - Project management with recent mods list for quick access
- Seamless workflow from creating a new mod to editing elements and exporting
- Future support for additional file types like Items, InventoryPresets, and STORM files
- User interface available in multiple languages with AI-assisted translations
- After creating the
mod.manifest, users are taken directly to the Perks overview - Option to create a new empty element or edit an existing one when opening the mod
- Ongoing refactoring to improve structure, maintainability, and separation of concerns
- Cleaner architecture separating UI, business logic, and data access layers
- Adding and editing Buffs and Debuffs support
- Open an existing mod or create a new one by entering required metadata
- The app generates the mod folder structure and official manifest file
- Create or edit mod elements like Perks, Buffs, Localizations, etc.
- Export your mod as a
.pakfile compatible with Kingdom Come: Deliverance 2 - Launch the game or add the mod ID to your
mod_order.txtto activate
Contributions, bug reports, and feature requests are very welcome!
Feel free to open issues or pull requests on GitHub.
This project is licensed under the MIT License. You are free to use, modify, and distribute this software, provided that the original copyright and license notice are retained.