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drewridley/README.md

Hey, Iโ€™m Drew ๐Ÿ‘‹

Iโ€™m a software engineer passionate about distributed systems, cybersecurity, and AI-driven tooling.
I specialize in Rust, JavaScript/TypeScript, Python, C#, and C++, and Iโ€™ve built everything from full-stack web apps to real-time game engines and security automation frameworks.

Currently, Iโ€™m exploring decentralized architectures and real-time multiplayer systems with my project Nevy, and building SpaceBandits, a stylized space game blending engineering, exploration, and narrative gameplay.


๐Ÿง  Interests & Focus

  • ๐Ÿฆ€ Systems Programming & Tooling โ€“ Rust-based infra, macro-powered DSLs, and embedded tooling
  • ๐Ÿ” Cybersecurity โ€“ Automated pentesting agents, malware forensics, and EDR disruption via WASM
  • ๐ŸŒ Distributed Systems โ€“ CRDTs, edge coordination, multiplayer architecture
  • ๐Ÿ•น๏ธ Game Dev โ€“ Procedural content, ECS patterns (Bevy), and GPU compute
  • ๐Ÿง  LLM Workflows โ€“ Agentic pipelines, SurrealDB orchestration, and open-ended reasoning

๐Ÿงฐ Technologies & Tools

Rust TypeScript Python C++ C#

SurrealDB PostgreSQL MySQL Redis

Docker Kubernetes Linux GitHub Actions

Bevy
Vite Capacitor OpenGL


๐Ÿš€ Featured Projects

A Rust-powered distributed game engine with modular networking and realtime ECS syncing.

A stylized open-world space game blending engineering, survival, and rogue exploration.

SurrealGuard

A Rust ORM + LSP enhancer for SurrealDB, enabling structured multi-agent automation.


๐Ÿ“Š GitHub Stats

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