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[Public] Release 6.0.0#1231

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DanF-ApexSystems wants to merge 140 commits intostablefrom
release-6.0.0
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[Public] Release 6.0.0#1231
DanF-ApexSystems wants to merge 140 commits intostablefrom
release-6.0.0

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Merging Release 6.0.0 into mainline for release

DanF-ApexSystems and others added 30 commits November 26, 2025 13:29
…tLogin

The plugin was using EOS_Auth_CopyUserAuthToken, which is unnecessary for ConnectLogin and can cause warnings.
Updated the implementation to use EOS_Auth_CopyIdToken as recommended by the EOS API.
Co-authored-by: Matt Clarke <matthew.clarke@mediatonic.co.uk>
…EOSU-655)

- Added visible "Search" button in Lobbies scene
- Fixed Copy ID error
- Add usage instructions for Disabled Anti-Cheat toggle in README
- Display updated achievement image right after unlocking for better user feedback
- Disable unlock button when achievement is already unlocked
- Prevents null reference exceptions during popup initialization
- Ensures Sanctions and Report feature works as intended
- Update UnlockAchievementAsync to return PlayerAchievement
- Limit UIAchievementsMenu to UI responsibilities
- Add consts for attribute keys in LobbyManager and apply them globally
- Fix indentation and spacing
- Changed Awake from private to protected override and added base.Awake call
- Added comments for better code clarity
- Renamed currentProdcutUserId to currentProductUserId for correct spelling
- Replaced ContainsKey() check with TryGetValue() for cleaner logic
- Updated conditionals to handle cases where sanctions are read but count equals zero
- Added helper method to create an entry in the sanctions list
…IRA-ID)

- Finished implementation of High-Frequency Peer-to-Peer functionality enables real-time particle effect synchronization between connected users based on click positions
- Added dedicated README for High-Frequency sample (previously reused P2P README)
- Updated prefabs, scripts, and scene configurations
…icon handling

- Updated UnlockAchievementAsync to accept AchievementUnlockInfo
- Improved logic for achievement definitions and player achievements list
- Implemented async retrieval of achievement icons
- Adjusted UI button interactable state based on lock status
Fix: Use EOS_Auth_CopyIdToken instead of CopyUserAuthToken for Connec…
- Deleted unused struct
- Corrected spelling error in variable name
- Fixed spelling error in README filename
- Changed private variable to public for centralized control
- Removed obsolete commented code
- Improved logs to return exact values
- Corrected particles-on-click flow to avoid unnecessary operations
- Added missing negation in conditional statement
- Implemented conditional compilation using EOS_DISABLE for non-Windows platforms
- Fixed build failures on iOS caused by EOS Plugin when EOS_DISABLE
- Ensured Windows integration remains unaffected
…669)

- Added missing '-' prefix for epicdeploymentid as per Epic official docs
- Use nullable for `definition` var
- Cache achievement lookup in first loop to avoid double lookup
- Fix indentation/line breaks in lambda
…prefix

Docs/eosu 669 fix epic arg prefix
- Updated .vcxproj files for DynamicLibraryLoaderHelper and NativeRender
- Applied new platform toolset configuration in project settings
- Ensured compatibility with Visual Studio 2022 build environment
- Rebuilt DynamicLibraryLoaderHelper and GfxPluginNativeRender for x86 and x64
-Update native libraries for Mac with version EOS-1.19.0.0-Pre-RC
…cene

Feat: achivements scene user feedback  (EOSU-653)
…-high-frequency-p2p

Feat: Complete High-Frequency P2P Feature with Particle Sync and Dedicated README (EOSU-654)
DanF-ApexSystems and others added 18 commits January 26, 2026 13:08
Added two xcode issues under Mac specific caveats
I searched for elements in the execution line that are not checking for null values, and it seems that all internal functions handle variables correctly. Friends manager does not seem to be a problem since it initializes at start, but it could be that when logging in with a slow connection, not all resources are ready.
If the internet is very slow, EOS Manager may not finish starting up before attempting to use its resources, so a checker was added to the platform interface that displays a message if the platform interface is not yet linked.
Remove reference to old logo with dead link
…tion

fix\EOSU-857-Lost-UI-Navigation  --> 6.0.0
…-friends-manager

Fix/EOSU 854 add checker on friends manager --> 6.0.0
- Corrected logic to properly resolve the selected deployment instead of always defaulting to the first entry.
- Added validation to handle missing named deployments in the current platform configuration.
- Improved debug logging for easier troubleshooting.
- When only one deployment exists and there is a single sandbox, automatically assign that sandbox to the deployment in the JSON so it appears correctly in the list.
Add return when no named deployment is found
…nt-selection

Bug: Fix deployment selection when multiple deployments exist (EOSU-883)
matt-clarke
matt-clarke previously approved these changes Feb 3, 2026
…onflicts

[Public] Release 6.0.0 merge conflicts
@DanF-ApexSystems DanF-ApexSystems dismissed matt-clarke’s stale review February 3, 2026 17:34

The merge-base changed after approval.

@DanF-ApexSystems DanF-ApexSystems requested review from matt-clarke and removed request for JessTello February 3, 2026 17:35
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6 participants