const { createCanvas, loadImage } = require('canvas') const canvas = createCanvas(200, 200) const ctx = canvas.getContext('2d')
// Write "Awesome!" ctx.font = '30px Impact' ctx.rotate(0.1) ctx.fillText('Awesome!', 50, 100)
// Draw line under text var text = ctx.measureText('Awesome!') ctx.strokeStyle = 'rgba(0,0,0,0.5)' ctx.beginPath() ctx.lineTo(50, 102) ctx.lineTo(50 + text.width, 102) ctx.stroke()
// Draw cat with lime helmet loadImage('examples/images/lime-cat.jpg').then((image) => { ctx.drawImage(image, 50, 0, 70, 70)