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@Lilaa3 Lilaa3 commented Oct 26, 2024

Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2) Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models. The new implementations should also make non sm64 people pretty happy aha! Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully

Lilaa3 and others added 4 commits October 26, 2024 22:43
Rewritten BSDF to F3D converter with support for picking up on which and how layers are used for merging them correctly in bad model imports, support for glTF2 styled color mul, picking up on uv gen, filtering, mapping, etc, if a material is lit, if a material is a cutout, transparent or opaque (even in 4.2)
Brand new F3D to BSDF converter for outside fast64 context workflows where simple materials are desired. I mainly targeted glTF and obj compatible models.
The new implementations should also make non sm64 people pretty happy aha!
Code may need some clean up, I'll consider undrafting tomorrow morning but all the features and bugs should be review ready.. hopefully
@Lilaa3 Lilaa3 marked this pull request as ready for review October 27, 2024 13:27
@ariahiro64
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mirror doesnt work i was wrong

@ariahiro64
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seems stable on supported blender versions.

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doesnt support every feature but is way better of a situation

@ariahirose64
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lost access to above account so cant rereview with good faith

@Lilaa3
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Lilaa3 commented Apr 15, 2025

doesnt support every feature but is way better of a situation

what features are missing when compared to obj and glTF (main export targets for this)

@Lilaa3 Lilaa3 added enhancement New feature or request review code please Ask that some other Fast64 dev reviews the code f3d Has to do with the "f3d" code common to all games labels Apr 15, 2025
@Dragorn421
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I just merged main into this branch, hopefully correctly

@ariahirose64
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logged in as i think i owe you this, as of now a merge and a warning is enough if it keeps getting worked on in steps
below is the 2 things that should be noted
image

@ariahirose64
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ariahirose64 commented Jun 27, 2025

was using the force push 11 hours ago btw, and these 2 issues are very minor.

@Lilaa3
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Lilaa3 commented Jun 27, 2025

Well I'm mostly focusing on gLTF and obj, I know glTF supports mirror, tho I'll have to check docs, but the tex gen? Yeah idk what to do with that

@ariahirose64
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ariahirose64 commented Jun 27, 2025

Well I'm mostly focusing on gLTF and obj, I know glTF supports mirror, tho I'll have to check docs, but the tex gen? Yeah idk what to do with that

should be a mapping coordinate that exposes scaling. i did that for my pc game during the transition.
(wrote wrote my own shader as well as i can just plug n64 like setting directly into unity but still)

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enhancement New feature or request f3d Has to do with the "f3d" code common to all games review code please Ask that some other Fast64 dev reviews the code

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4 participants