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[F3D] Libdragon texture compat #515
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… scroll fixes) todo next: some sm64 scroll clean up since we want that in the individual textures now for clarity. more game mode separation in materials is ideal (and in f3d writer in the case of sm64 tile scroll), oot flipbook upgrade code
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Implement all libdragon texture features while maintaining compatibility and some texture related goodies, I will update the TODO as I get deeper into this but main points are:
Depending on speed we could want a less than perfectly accurate version of the logic in mksprite, would be unfortunate but the vectorization potential of some of the pseudo format code looked bad to me. I will try my best of course!
Extra F3D stuff that would ideally be implemented