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@Dragorn421 Dragorn421 released this 14 Jun 13:15
· 59 commits to main since this release
6365e7a

Changes

  • Speed up render settings update and add toggle for doing it manually by @Dragorn421 in #429
  • Remove mario examples, link to new repo by @Lilaa3 in #453
  • [SM64] Add back custom include directory + add automatic option by @Lilaa3 in #464
  • T3D UI by @Lilaa3 in #389
  • [SM64] show custom export path without save textures by @Lilaa3 in #475
  • [SM64/F3D] Area fog improvements by @Lilaa3 in #378
  • [OOT] Detailed Actor Panel (Actors, Transition Actors, Entrance Actors) by @Yanis002 in #242
  • [mk64] Implement Material Presets & World Defaults by @MegaMech in #470
  • [OoT] Update actor scale's default value by @Yanis002 in #508
  • Make update UI more understandable by @Lilaa3 in #446
  • [OoT] Add a toggle for the new actor panel by @Yanis002 in #505
  • [OoT] Remove global.h, macros.h and z64.h in the exported includes by @Yanis002 in #518
  • [OoT] Add missing versions to oot_versions_items and add overlay support for quick import by @Yanis002 in #482
  • [OoT] Add basic title cards support by @Yanis002 in #525
  • [SM64/F3D] Use WriteDifferingAndRevert for bleed by @Lilaa3 in #461
  • [OoT] Add move cutscene bone operator by @Dragorn421 in #530

Fixes

  • [F3D] Quick BSDF converter fix by @Lilaa3 in #465
  • [Repo Settings] Only set if different by @Lilaa3 in #468
  • [F3D] Fix sameTextures condition, make assert more user friendly by @Lilaa3 in #466
  • [OoT] Update cutscene macro names by @fig02 in #481
  • [SM64] Add exception handling for area init and throw error for instant warp objects by @Lilaa3 in #390
  • [SM64] Fix/Improve multi-actor UI (not export all selected) by @Lilaa3 in #450
  • [SM64] Only throw empty gfx exception in actor exports by @Lilaa3 in #413
  • [SM64] Fix SM64 binary geolayout exports by @Lilaa3 in #423
  • [OOT + F3D] More informative error messages for deleted lights by @Lilaa3 in #491
  • [OoT] Fix issue where light settings is using the wrong name by @Yanis002 in #493
  • SM64: Add missing typecasts from Gfx* to SetTileSize* to suppress compiler warnings by @gheskett in #492
  • [F3D] [Bugfix] Fix Sync Optimization for Mat Bleed by @jesusyoshi54 in #487
  • [SM64] Bring binary dl exporter up-to-date by @Lilaa3 in #459
  • [SM64/F3D] Fix and update Ui Image Exporter by @Lilaa3 in #452
  • Check if fog data exists by @Lilaa3 in #497
  • Fix bug where water conveyors set COLPOLY_IS_FLOOR_CONVEYOR by @CDi-Fails in #502
  • [OoT] Fixed actor enums overriding actor types by @Yanis002 in #504
  • [OoT] Fixed UI issue when an actor has no type by @Yanis002 in #509
  • [SM64] Add better exception processing to combined exporter by @jesusyoshi54 in #496
  • [OoT] Updated EnumData.xml (fixes some cutscene import issues) by @Yanis002 in #484
  • [OoT] Fixed standalone cutscene export by @Yanis002 in #480
  • [OoT] Fixed writing to the spec file by @Yanis002 in #503
  • [F3D] Use set for image and pal dependencies by @Lilaa3 in #522
  • [F3D] Fix cycle 2 NOOP identifier by @Lilaa3 in #521
  • [OoT] Fixed collision export by @Yanis002 in #507
  • [F3D] Fix for blender 4.4 by @Lilaa3 in #529
  • [OoT] Scene/Cutscene Export Fixes by @Yanis002 in #528
  • [OoT] Fix player flipbooks export by @Dragorn421 in #536
  • [F3D Bleed] Fix switch option doing an extra reset by @Lilaa3 in #534
  • [OoT] Fixed object being added to the duplicated room object by @Yanis002 in #543
  • [OoT] Fix animation exporter expecting an object name with custom paths by @Yanis002 in #546
  • [OoT] Fix includes for z64 prefix removal by @Dragorn421 in #549
  • Fix export of custom conveyorSpeed by @Dragorn421 in #550

Code maintenance

  • [SM64] Add in actor preset information for future use by @Lilaa3 in #393
  • [OoT] Move collection operators/functions from oot_utility.py by @Yanis002 in #486

New Contributors

Full Changelog: v2.3.0...v2.4.0